.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old September 8th, 2007, 07:28 PM
Thrawn's Avatar

Thrawn Thrawn is offline
Sergeant
 
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Thrawn is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

Photoshop
Reply With Quote
  #42  
Old September 8th, 2007, 07:46 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

My directions are in a mishmash of GIMP/Photoshop-ese at the moment, since this isn't a formally written tutorial. Pardon any sloppiness. I can clarify a section if required, and make sure its in proper photoshop-ese.

First of all, with this map, it would be easiest to make it wrap around north-south. If you wanted to make the east side wrap around to the west, then you'd have to put in some significant time drawing.

Offsets: http://www.cadtutor.net/dd/photo/seamless/seamless.html

For the graphical component, I suggest setting an offset. This way you can see how the edges will match up. For the first round of work, just use the color picker to select the border color, and then select a slightly fuzzy brush and redraw the province borders to your preference.

Keep in mind that provinces are determined with a single pure white pixel, if you decide to join two provinces.

Since this is only a random map, we're going to take a few shortcuts and be a little sloppy. When the seam is obvious, but the terrain is similar, try using a smudge tool, and dragging it accross the seam. Alternatively, you could try a blur tool. When the terrain along the seam differs wildly, try using the clone tool.

This won't be perfect looking, but it will get the job done, graphically.

Technically? I'm a noob. I've been meaning to look into this so I can fix my own random maps to include some real mountains. I've got nothing yet, but am looking into it.
Reply With Quote
  #43  
Old September 9th, 2007, 11:57 PM
Thrawn's Avatar

Thrawn Thrawn is offline
Sergeant
 
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Thrawn is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

So, if you haven't already (and I see a lot of you have), you can upload your pretenders to the llamaserver whenever you're ready.

Send them to: pretenders@llamaserver.net

Just attach them to the email, and make sure your subject line contains "consecratedground".
Reply With Quote
  #44  
Old September 10th, 2007, 12:52 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

Would you like me to hurry, or can you wait until Tuesday for me to send it in (my pretender)?

It's not necessary to delay, just by Tuesday I'll have my manual back. I can certainly start earlier.

Technically, the map editor has some wraparound functionality. There's some documentation on it in acrobat reader post document format, but here's what you need to know for wraparound functionality.

One caveat, however. I'm not sure how, and if you set wraparound to function only in one direction. By default, the map wraps around north-south, east-west. You don't need to link those, but it makes for some visual ugliness. Perhaps a faux border along the edges? Or actually reading the documentation.

Basics of using the map editor.
1). Run Dominions 3. Go to Game Tools, Map Editor, Load map. Enter in "Consecrated_Ground" w/o quotes, with underscore to load a file in your maps folder. Some operating systems are case sensitive (not windows).
2). There will be a toolbar on your left. At the very bottom is a box marked wraparound. Check that. Note that this DOES NOT connect those particular provinces. You'll have do that manually.
3). Scroll to provinces along the seams, or former edges of the map. Select a province with a right-click, and left-click to connect it to another province.
4). Save frequently with different filenames (cg1, cg2).

There may be some map editor tutorials available, but I don't have my manual available, nor the energy to find it in the forums, tonight.

EDIT: So you don't have to reload every time you make a mistake...
Control-left-click removes an accidental province connection.

Just found this out. Heh.
Reply With Quote
  #45  
Old September 10th, 2007, 11:25 AM
Thrawn's Avatar

Thrawn Thrawn is offline
Sergeant
 
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Thrawn is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

No rush, Lazy. We are waiting for llamabeast to get back later this week before we can start anyway.

Thanks for the map editor info! Will give that a shot today.
Reply With Quote
  #46  
Old September 10th, 2007, 01:00 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

I think the game is already set up and will start as soon as the pretenders are in. It was the same with DoomChicken and that game started when llama was away.
Reply With Quote
  #47  
Old September 10th, 2007, 01:38 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

The only reason BAG can't start is because of the mod nations. Hadrian's probably right, since we don't have any mod nations. Though I don't know about the whole custom map part- how do we let the game know which map we're using?
Reply With Quote
  #48  
Old September 10th, 2007, 02:34 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

I think llama set that up, doom chicken uses edis cradle of the dominions map, and that is no different to any other custom map.
Reply With Quote
  #49  
Old September 10th, 2007, 04:53 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Consecrated Ground: EA PBEM (Forming)

Hello from HolidayLand!

So, this game won't actually start automatically, because it doesn't know what map and stuff to use. The two reasons a game might not be able to start in my absence are (a) it has mod nations, or (b) I don't know what settings it should use when I leave.

Back in a few days though.

By the way, has anyone had a play with paradoxharbinger's map generator? I haven't yet, but I know it can make wraparound maps. I think it might be a bit tricky to use though.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #50  
Old September 10th, 2007, 11:12 PM

davegg davegg is offline
Corporal
 
Join Date: Mar 2007
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
davegg is on a distinguished road
Default Re: Consecrated Ground: EA PBEM (Forming)

woohoo wraparound!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.