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October 29th, 2011, 04:24 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I could not do a trial run on Fivelands.
The map file is restricted to land nations only. An undersired consequence is that any new mod nations have to be explicitly allowed in the map file.
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October 29th, 2011, 04:41 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Are there water provinces? Since some of our nations have aquatic troops and/or comanders.
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October 29th, 2011, 05:24 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue because I have a better plan for them laid out.
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October 29th, 2011, 06:38 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by P3D
I could not do a trial run on Fivelands.
The map file is restricted to land nations only. An undersired consequence is that any new mod nations have to be explicitly allowed in the map file.
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Good catch but it looks like someone ran into this problem before as the version on the server says it is mod nation friendly.
Quote:
Originally Posted by Korwin
Are there water provinces? Since some of our nations have aquatic troops and/or comanders.
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Yes, there are five water provinces. This is a balanced map so all five territories are identical and each includes a water province. I'd say water breathing or sailing abilities are useful but not that big an advantage on this map.
Quote:
Originally Posted by Jiggymike
Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue because I have a better plan for them laid out.
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Sure, PMing you now.
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October 29th, 2011, 06:48 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
The #allowedplayer command goes to 79 in the original file. So mod nations with respective IDs can be played, but not the ones with IDs in the 90s.
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October 29th, 2011, 06:57 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by P3D
The #allowedplayer command goes to 79 in the original file. So mod nations with respective IDs can be played, but not the ones with IDs in the 90s.
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So I guess the question is whether that is the version on the server or if it's a different one that isn't limited to 79. There's no link to the .map file that was used so I'm not sure.
I could just upload another file or I guess we could start the game and if it fails then I'll upload a revised .map file.
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October 30th, 2011, 02:38 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Something strange happened in my test game.
My half-quasi-dragon mages can fly underwater???
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October 30th, 2011, 03:08 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
It looks like they can fly in underwater combat but this appears to be a feature of the unit. I tested this in a vanilla game and they had the same ability.
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October 30th, 2011, 03:28 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Looks like some pretenders are in already. I just have to do a little testing and I should be good to go later today, been a busy week/weekend.
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October 30th, 2011, 06:25 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Game is on, FYI. After seeing the size of the map I am not feeling good about my strat.
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