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  #41  
Old August 10th, 2001, 02:26 AM
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Default Re: Some of my ideas and questions

New treaty types is this possible or how about mere new message types?
also i need some mercanary components idea any one up for it?

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  #42  
Old August 10th, 2001, 03:26 PM
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Default Re: Some of my ideas and questions

i mean a 100 minus to hit percantege

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  #43  
Old August 10th, 2001, 06:18 PM
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Default Re: Some of my ideas and questions

That's exactly what I mean. Test it well.

There was a thread a while back about to-hit penalties on weapon mounts causing negative to-hits, and crashing the game.

If you're using the To-Hit-Decrease ability, then it should be OK that way.

The other problem that WILL occur, is with the mount as well as with the WMG-style accuracy bonus (of 30%).
If your weapon has a +15% accuracy bonus, and your enemy has a +250% ECM device, you would expect your accuracy to be the minimum, 1%. But it is not! The actual accuracy is 16%.
Similarily, if you have a mount penalty of 30%, and a +250% combat sensor, your weapon accuracy is only 70%.

I will check into the details of this further when I get home.

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The latest info on Pirates & Nomads (forum thread).
-<Download V2.2>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
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Other Links:
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  #44  
Old August 11th, 2001, 01:46 AM
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Default Re: Some of my ideas and questions

quote:
i will give it a minus 100 for all weapons normally and the only way a weapon will work is if you give it a sun exclusive mount (heat resitint mount) witch improves their range and makes them a plus 100 evening out
Ooh, problem there. If somebody puts a weapon on, and its accuracy calculates out to a negative number, SE4 crashes.
Also, religious races will still get 100%.

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The latest info on Pirates & Nomads (forum thread).
-<Download V2.2>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
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  #45  
Old August 11th, 2001, 10:24 PM
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Default Re: Some of my ideas and questions

can a ship retrofit itself,and can i create a component that lets you retrofit but not build and repair,that way i can create a Cocoon or someting along those lines...and as for sheilds how can i give these to space monsters?Web covering? well thats all for now later

Lord KOdos

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  #46  
Old August 12th, 2001, 04:52 AM
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Default Re: Some of my ideas and questions

Retrofits require the space yard ability.
You can make a space yard component that builds at a rate of zero, and repairs at a rate of zero. That will work for sure.

Monster shields... how about a high-energy slime barrier?

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
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-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
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  #47  
Old August 12th, 2001, 05:48 AM
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Default Re: Some of my ideas and questions

thanks too basdtho that a ship can only change to a ship of its own size i would like to see a larva climb the ranks to queenhood
and can a ship retrofitt istself and can a weapon slow a ship down without actually destorying an engine??!well since thats out of th equestion heres some more monster ideas oh its not monster related but what do you think of psionic feilds a new sheild for psychic species?

Jaws:a stronger Version of incisors
Claws:i mentioned these before but i decided these and tenacles can also pull in and repulse ships becuase you grab them or you throw them away
waste Excreation:heh heh feces these are missels luanched during combat that dont move but if you hit one they explode heh heh eww
Layered Carapace:Ablative armor
Explosive slime vat:kamikaze warhead
Adrenalene gland:soler sail and increases attack
but uses a lot of supplys
SPines:a weapon nothing special
Defensive Parasites:a excellent pd cannon but uses a lot of supplys
Defensive SPines:an average pd cannon
Slime coat:sheilds
Parasite:missiles
Infested techs(sometimes when you board a ship and anaylize it you can create new techs from them and these are some ships but you also can get comps

Infested tech ships

Infested cruiser
infested destroyer
etc etc
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  #48  
Old August 15th, 2001, 03:00 AM
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Default Re: Some of my ideas and questions

hi can a ship retro ship itself though?and can a weapon slow a sheip down without destroying its engines?ican create Sticky goo ( web is better but web is a tractor beam right now)well thats all later

(wow 2 days and no reply whats happened?)LOL

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  #49  
Old August 15th, 2001, 03:14 AM
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Default Re: Some of my ideas and questions

quote:
hi can a ship retro ship itself though?and can a weapon slow a ship down without destroying its engines?ican create Sticky goo ( web is better but web is a tractor beam right now)well thats all later
Ships/bases can retro themselves, but watch out, and don't try to upgrade your repair components all at the same time! You'll end up having all your parts damaged, and be unable to repair(install) the repair components

As for slowing ships down, you either have to blow away engines, or deplete thier supplies (by letting them shoot at you, is the way it usually happens).
Most strategies will have ships run straight towards you, so you could use a repulsor beam (push force = 1) to slow their advance by 1 square per turn.
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  #50  
Old August 15th, 2001, 04:49 AM
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Default Re: Some of my ideas and questions

Thanks thats nt what i had in mind for the goop though oh well i have a new idea Infantry!!
thats right we all wanted troops that where troops not tanks or mechs now im not getting rid of troops but i am adding infantry a small 10K soilder availible from start
of course i trust you wont be cheap and use their components on a troop (i said my mod runson trust a bit..) well heres some components

Cockpit:Comlink
Lifesupport:life tank
Armor/crew quart:CombatSuit100,200,300,400,500,600,700,800
(it is a crew quart because on one of the desings it is required so this is the only way to make you have to use them and each one has diff stats
BLaster
Flamethrower
Shotgun
Sniper rifle
Grenades
medpack:repair bay
Stimpack:increases attack but uses a lot of suplies
Psionic blades
Beam saber
Beam Scythe


Sizes
Infantry
Commando
Assasinme saize as infantry but Has cloak
Religous Zealotme size as commando but a attack power is increased
Cyborgmando with increased range and accuarcy
Genetic COmmando:a more powerful,better range,more accurate commando
Psionic Entity

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
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