|
|
|
|
|
February 8th, 2007, 04:47 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Any suggestions for speeding up turn processin
I used to get FPS issues with windowed mode, but it got fixed a long time ago. Guess more people need to send in reports with their computer specs...
The resolution is a worthwhile sacrifice for being able to use your computer during turn processing, no?
|
February 8th, 2007, 05:39 AM
|
Corporal
|
|
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Any suggestions for speeding up turn processin
Running in Windowed Mode now. I cant scroll the map in all directions (likely because of the size of the window). But I can at least use the keyboard to do that.
I suppose this is better than nothing at this point, but I believe that the turn processing REALLY has to be sped up considerably before I would consider this game as 'finished'.
Hopefully this becomes a priority soon.
Thanks for the suggestion.
|
February 9th, 2007, 02:14 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Any suggestions for speeding up turn processin
I don't use windowed mode. My screen has a resolution of 1024 x 768 pixels, and when I run SEV in window mode, part of the view is cut off. So window mode is not an option for me.
|
February 17th, 2007, 04:12 AM
|
Private
|
|
Join Date: Feb 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any suggestions for speeding up turn processin
I bought this game a long time ago when it first came out .... i had a average computer ... i think it had a intel 3ghz processor 1gig of ram and and a radeon 9800 (256mb) pro graphics card. it was a good gaming computer a few years ago and i thought it shoulda easily played this game ... but i was wrong ... i like to play really large galaxies with max players (no neutrals) and highest settings and in the later stages of the game it took several minutes to process turns ... by the time it got too like turn 50+ i was finding things to do while my turn processed ... hehe. make food ... grab a drink .. see whats on tv ... go build a house ... then come back an play my next turn ... after a while this just seemed stupid .. so i gave up an decided to come back after some patches.
well i bought a game a few months ago called Oblivion and my computer that was pretty decent a few years ago couldnt even start it hehe. so i figured it was time for an upgrade ... so i went an got a nice gaming rig to play the latest games on max settings.
my new rig is
AMD athlon 64 X2 4600+ Dual Core
2 gigs RAM
250GB hard Drive
650 watt BFG PSU with Dual Rails for SLI
and a Radeon X1950pro (512) graphics card
got this system for about $1000 at best buy. bought the tower,dual-core,and XP then tossed in a PSU an card.
I am waiting for the DX10 cards to come out then i am gunna get a couple of the best midrange Cards an run them in SLI ... might get 8800GTX tho cause that card is pretty amazing with its Unified Architecture and kills all the other cards on stress tests.
anyways to get to the point .. i can play oblivion and any other of the most advanced graphic type games on max setting with HDR enabled on my 19" widescreen hp LCD HD flat screen at 1440x990 resolution .
So since i got a nice new rig that should most definatly be able to play this game an quickly process anything it can dish out .. im gunna give SEV another shot. I just installed it an upgraded to the latest patch. lets see if i have the same problems as before.
I'm gunna make a game on max settings with biggest galaxy and max players (no neutrals) and after about 10-30 turns when the galaxy starts filling im gunna start timing my turns and post the results ... if it starts taking too long ill start adjusting the settings a bit to see if that helps.
we should all post our process times and size and settings of their games maybe we can find a way to optimize the turn process through settings or hardware config.
ohh ya ... btw this is my first post .. greetings everyone.
|
February 17th, 2007, 04:15 AM
|
Private
|
|
Join Date: Feb 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any suggestions for speeding up turn processin
and also state your computer specs for reference
plz and thanks in advance ;-)
|
February 17th, 2007, 12:57 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any suggestions for speeding up turn processin
A "long time ago"?
SE5 only just came out! I thought you were talking about SE4 at first.
If turn processing times are annoying, I reccommend sticking with SE4 for a while. It has been polished up over the years and has very challenging AIs in the appropriate mods.
And, of course, the turn will process lickety-split on your fancy new box.
__________________
Things you want:
|
February 17th, 2007, 09:14 PM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any suggestions for speeding up turn processin
just a heads up - it runs minimized now!
(at least, it does from the command prompt, TBH I've not yet tried it normaly, but I'm guessing it works fine.)
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|
February 17th, 2007, 10:06 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any suggestions for speeding up turn processin
With the next patch it should run minimized all the time.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 2nd, 2007, 12:43 PM
|
Corporal
|
|
Join Date: Feb 2007
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any suggestions for speeding up turn processin
Has anyone else noticed that after about 5 or 6 turns the game really grinds to a crawl. I have found that if I quit and close out of the game and then restart I am back to acceptable turn processing times. 5 or 6 turns later I am back to agonizingly slow turn processing.
I thought that this might by my virus software which has been doing some weird things as of lately, so I tried the same thing on my Mac with Bootcamp. Same results, when it slows down, I just quit and close out and then restart. Works pretty good. Even into the higher turns.
|
March 2nd, 2007, 11:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Any suggestions for speeding up turn processin
Memory leaks seems to be the current theory.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|