Re: Question about possible changes to campaign system
So if a campaign designer does not want that to happen or minimize it then they need to ensure there are at least some points for rebuilding......or players with few repair points need to be more cautious
The ONLY reason this was noticed after all this time was that "switch" battle that was not combat after a battle that had combat but units were not repaired but it does appear to have existed all along and why with V hex cost differences and normal battles involving casualties this was never noticed before and that took 8 hours of work to arrive at
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Re: Question about possible changes to campaign system
Didnt want to open a new thread for this, but I have a question: Does the "assault" scenario type (with AI attacking) overwrite the "reaction" setting you can apply to a unit? It seems to me the AI goes "all in" and ignores those.
Re: Question about possible changes to campaign system
If you set up the scenario then make changes to the reaction turn the AI should adhere to them but I know sometimes the AI has a mind of it's own on that subject
Try some experiments. IF you are looking to keep the attacking AI from moving everything try setting it's reaction to a specific turn. Try one unit set to a specific turn and one set to 98.... 98 means the AI will never react in theory
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?