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  #41  
Old October 1st, 2007, 02:54 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
llamabeast said:
I'll host it though.
Likewise, if people would prefer a TCP/IP Direct game I can host on my server.

I'm partial to direct connects (lazy with the emails required for PBEM) but it doesn't really matter that much to me.
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  #42  
Old October 1st, 2007, 03:08 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
Velusion said:
I'm partial to direct connects (lazy with the emails required for PBEM) but it doesn't really matter that much to me.
Being quite lazy myself (and prone to mail the wrong turn file in) I wrote a script which:
1) Copies the .trn file from my downloads folder
2) launches the game in question
3) emails the .2h file to the right place (this step waits on step 2 to finish)


So now for my PBEM games the only extra step necessary to take a turn is that I need to download the turn file (I've got a separate desktop shortcut for all my dom3 games, the PBEM ones just launch this .bat file instead). Not hard to set up, I highly recommend it for anyone doing multiple PBEM games.
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  #43  
Old October 1st, 2007, 04:03 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
Baalz said:
Quote:
Velusion said:
I'm partial to direct connects (lazy with the emails required for PBEM) but it doesn't really matter that much to me.
Being quite lazy myself (and prone to mail the wrong turn file in) I wrote a script which:
1) Copies the .trn file from my downloads folder
2) launches the game in question
3) emails the .2h file to the right place (this step waits on step 2 to finish)


So now for my PBEM games the only extra step necessary to take a turn is that I need to download the turn file (I've got a separate desktop shortcut for all my dom3 games, the PBEM ones just launch this .bat file instead). Not hard to set up, I highly recommend it for anyone doing multiple PBEM games.
Oh that makes it much more palatable...

I might have to get that from you if I ever end up playing in a PBEM game.
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  #44  
Old October 1st, 2007, 07:40 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

So are gonna start with 16 people (one more...) or wait for the full complement of 18?

I'm ready to generate a map as soon as I know how many water players I have to accommodate.
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  #45  
Old October 1st, 2007, 09:30 PM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Are y'all still recruiting? If so I'd love to join. Do I need to pick a nation? Thanks all, cool idea!
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  #46  
Old October 2nd, 2007, 07:28 AM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I prefer direct connect hosting.
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  #47  
Old October 2nd, 2007, 09:56 AM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

That is very cunning Baalz, can't believe I never thought of it!
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  #48  
Old October 2nd, 2007, 09:57 AM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

And of course Thrawn, feel free to go with whichever you prefer of mine or Velusion's servers. Both have definite advantages (I can't do direct connect hosting because of my university's firewall you see).
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  #49  
Old October 2nd, 2007, 09:59 AM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

To be more explicit about the pros and cons - the LlamaServer gives you easier control via the web interface, while a direct connect server is obviously easier for the players to use.
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  #50  
Old October 2nd, 2007, 10:14 AM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

direct connect is much more user friendly
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