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August 3rd, 2006, 12:22 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
ANNOUNCING - the Babylon 5 Shadowfall mod - Version 2!!!
OK, here it is. I think I have improved the stability quite a bit, and there are lots of new items, quests and races. Unless there are some quick small fixes to make, this will be the final release of the Shadowfall mod. I don't plan any further debugging at this point. There are a few quirks that still show up - sometimes Z'ha'dum is undefended on the highest difficulty settings, the Sunhawk merc quest hasn't made an appearance in a while, and sometimes an ally ship doesn't "load" correctly. But it should be very playable and complete.
And no, I'm not planning any future mods. This took too much time, and the WW:r2is mod system is too undocumented for me to spend months trial-and-error exploring the mod limits and requirements. If I had it to do over again ... i might have made a Futurama mod instead!
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August 3rd, 2006, 04:12 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
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Re: Mod Update: Babylon 5 Shadowfall
Sweet, I just sat down ready for the boredom (waiting on a game in the mail... didn't come again) hoping against hope you would have ver.2. And here it is. Thanks for making my day.
Just wondering, I transferred the torc of babylon and hyperdrive into your ver.1 mod. Are there any items that take the place of those in this new vers? If so, I don't want to go back and add them again.
I hope to see more mods from you in the future as I've really enjoyed this one and I'm sure anything after this would be as good if not better. Hopefully, you'll find the time again.
Thanks again.
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August 3rd, 2006, 04:25 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
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Re: Mod Update: Babylon 5 Shadowfall
I think I got the ally ship thing. After finding a Centaurian hulk. Couldn't select the Centaur ship no matter what I tried. Crashed when I tried to enter a battle. Back to try again.
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August 3rd, 2006, 06:40 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Yeah, that's the ally bug alright. I have been trying to track that down for two weeks. But, the allys play fine for about 4 times out of 5 in my tests... so who the heck knows what it doesn't like? Unfortunately, I have no way of guessing what I can do to fix it or even recreate the problem consistently.
The Torc of babulon is not necessary - it just grants hypervision. Both Mr. Bester and the Neutrino Array give that ability.
The Hyperdrive has been replaced by the Jump Point Generator, which is quest item. If you don't want it quested, you can turn off the "nogen" flag in the item file.
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August 3rd, 2006, 10:53 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
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Re: Mod Update: Babylon 5 Shadowfall
In previous versions, Mr Bester (telepath?) and the Neutrino Array (orange globe?) didn't seem to show cloaked ships in battle. I'll try again later with those items and the torc. In the new version, are the shadows the only cloakers? If you feel it gives anything away, don't worry about it. Im sure I can dig in there and find out.
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August 4th, 2006, 12:10 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
The shadows are the only cloakers. I think they both are working now, but you can confirm... if they don't, then it's a bug with the mod language, because they both have the "hypervision" flag set.
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August 4th, 2006, 01:22 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
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Re: Mod Update: Babylon 5 Shadowfall
I've been trying to confirm while playing but haven't had encountered a Shadow while carrying those two items yet.
I have had it crash to desktop twice now just as I reach a planet. You can hear the sound effect of a planet window start to come up then *crash*. All I found was this: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
I don't mind that but I'm afraid I'm missing out on something. Especially, if it's the same thing every time. I'll never get to see it!! lol Any ideas?
Also, I've yet to repeat the sidekick crash.
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August 4th, 2006, 02:16 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
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Re: Mod Update: Babylon 5 Shadowfall
Hmm, you know, I don't remember if I've seen a Shadow yet on this new version, but I'm not worried yet.
I've noticed the Narn BattleCruiser never launches fighters. I've fought them, I've had one escort me, and I've tried in 'simulation', but they never launch whether you're targeting something or not.
Sigh... time to go mow.
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August 4th, 2006, 03:36 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I never got the Narn fighter bay to deploy. It's in the "readme".
No clues on the crash. Usually that crash timing signifies a quest "STAR" or planet definition...
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August 4th, 2006, 04:30 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
OK, try this. I redid most quests' STAR sections.
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