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  #1  
Old December 31st, 2009, 12:34 PM

zzcat zzcat is offline
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Default Re: Corydalis - running

I'll take C. I hate rollbacks too, but an early game rollback is not so unacceptable. For me the only case which should never allow a rollback is someone starts a surprise attack in the turn so the rollback will expose all his plan to the opponent.
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  #2  
Old December 31st, 2009, 01:28 PM
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Default Re: Corydalis - running

That's ok Fantomen.
I was just mad at the airport, having only access to my mails and old nightmare of awful rollbacks, not even knowing what happened, and wrote more by intinct and frustration than anything else.

I am a sanguine hardcore gamer afterall

In fact I'm much less maddened at it now that a few hours and real life passed though it went quite bad for me.
My 500gp + gems events turned into vine men on capital and another bad event for about 500gp loss. Add to it the loss on next turns until I settle it back and...well Fate don't like the complainers
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  #3  
Old December 31st, 2009, 04:45 PM

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Default Re: Corydalis - running

Well I staled because all of my other games were on pause and this one hosted first. I appreciate the rollback, but I don't really have a good excuse.
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Old January 1st, 2010, 12:26 AM
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Default Re: Corydalis - running

Well, as usual when rollbacks happen to me, my commanders and troops have gotten very, very confused. This time it's not so bad. I ended up having one of my Lizard Kings turn into a City Guard while still retaining his priestlyness. I had a Sauromancer decide to forsake magic and become a level 3 priest. I had a City Guard surprise me by taking several levels in magic paths that I normally don't have, and one of my Soulless has suddenly gained sentience.

In order to keep the game rolling along, I was hoping someone would allow me to run these wierdos up against their army somewhere, so I would not abuse these guys.
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  #5  
Old January 1st, 2010, 09:07 AM
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Default Re: Corydalis - running

Yeah I had the same problem last turn, but it was solved by selecting "redo turn from start" as they weren't there after it.
It's strange you didn't get a "Nagot gik fel" if you kept them.

There is also the matter of several players "cheating" according to the computer which I assume is a consequence of orders from after the rollback overlapsing orders from before.

Strange enough I had some new problems this turn (14) : a gothic master I recruited came without magic paths and one of my provinces "lost" about 6000 people without any event. I say strange because usually the rollback problems don't last after the rollbacked turn in my experience.
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Old January 1st, 2010, 08:09 PM

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Default Re: Corydalis - running

That is exactly what caused the problem. You basically sent in a corrupt file that had you giving orders to units that you no longer controlled as their unit id belonged to somebody else's nation. It is absolutely necessary to redo your turn from the new information whenever a rollback occurs. Especially when you rollback two turns.
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  #7  
Old January 2nd, 2010, 12:45 PM
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Default Re: Corydalis - running

Hmm ... yeah. Lesson learned. I was thinking since the server used the T13 .2h file it already had there wouldn't any differences, but probably some units were built in a different order by other players, etc with different IDs causing my units to have different IDs. The scout was probably one such unit.
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Old January 8th, 2010, 01:13 PM
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Default Re: Corydalis - running

Sorry but I Will need a postpone as I already explained to Fantomen. I Will do my best
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Old January 8th, 2010, 04:24 PM
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Default Re: Corydalis - running

Ok I finally found half an hour of spare Time to do my turn
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  #10  
Old January 8th, 2010, 07:37 PM
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Default Re: Corydalis - running

Sorry Kheldron, I didn't get online until now. Glad you found the time to do your turn. Will you need a postpone for the next one?
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