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  #41  
Old April 6th, 2011, 09:15 PM
Squirrelloid Squirrelloid is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Yomi, if you think i will tolerate you swiping provinces from Mictlan after I did all the work, you are sadly mistaken. If you think Dai Oni even begin to frighten me, you are further mistaken. This is your only chance to withdraw and leave me my rightful conquest or the hammer will fall.
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  #42  
Old April 10th, 2011, 02:07 PM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Kind of an unpleasant surprise when a unit that's always been stealthy for some reason isn't any longer and you accidentally attack someone...
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  #43  
Old April 10th, 2011, 02:33 PM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Also, we've set quite a quick pace and we're already at turn 25 so hosting interval has been changed to 48 hours.

Edit: and reminders set to 12 hours before hosting instead of 6.

Last edited by Valerius; April 10th, 2011 at 02:54 PM..
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  #44  
Old April 11th, 2011, 05:48 PM
Squirrelloid Squirrelloid is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Hey Mictlan, i'm sure this game holds little interest for you at this point, but could you take your turn so we can keep it moving? You can't possibly have that much to do in the game.
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  #45  
Old April 11th, 2011, 09:08 PM
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Samhain Samhain is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

My apologies. I had a long day and didn't get a chance to turn a turn until the evening. But, I try to give due attention to every game I participate in even in my options are limited.
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  #46  
Old April 11th, 2011, 09:12 PM
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Hmm, looking at the dates on the emails from llamaserver, that was less than 24 hours between turns on a game with the hosting interval set to 48 hours.
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  #47  
Old April 11th, 2011, 09:19 PM
Squirrelloid Squirrelloid is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Quote:
Originally Posted by Samhain View Post
Hmm, looking at the dates on the emails from llamaserver, that was less than 24 hours between turns on a game with the hosting interval set to 48 hours.
But that day included Sunday =P

Honestly, not sure why we moved to 48h turns already.
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  #48  
Old April 12th, 2011, 05:22 AM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

I like to stick with the game description (though occasionally I have to go to a longer hosting interval earlier than planned). And while increasing the hosting interval sometimes means people just delay sending in their turns I don't think that will be the case here given that this group averaged 2 turns/day for the first 25 turns.
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  #49  
Old April 13th, 2011, 09:53 AM

Ossa Ossa is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

Valerius - that was plain evil.
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  #50  
Old April 13th, 2011, 03:09 PM

Valerius Valerius is offline
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Default Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running

I have to admit, it was kind of evil. What can I say? The Tuatha are sneaky types. But for all that, your income hasn't dropped much and you actually added a fort this turn so I'm not sure if I got as much out of the surprise attack as I was hoping for.

On another note, Niefel was eliminated this turn. Thanks for playing, Huitochka.
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