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May 27th, 2008, 04:51 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
But with patch today are you still switching people to other races? IT will be quite sad not to see new races in that game.
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May 27th, 2008, 05:16 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
The patch came out today? Where's the link?
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May 27th, 2008, 05:25 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
It is supposed to come today.
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May 27th, 2008, 06:30 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Xietor, when is the deadline for sending pretenders?
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May 27th, 2008, 06:48 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Here is the deal.
June 1 is the deadline for Pretenders.
Unless the Patch comes out today, we will be starting on June 1 without the new races. If the patch does come out today, dryunda will be playing EA Hinnom, otherwise she is
playing LA Mictlan. But I do not want to do a lot of race switching and lottery picks involving the other 2 new races
at this late stage.
Unless I hear from llamabeast today about the research mod, we will just go with research on the difficult level. While there have been many great ideas about a tiered research mod, with normal research at lower levels and very hard at the top, i guess it has not been that easy to implement.
Maybe with a year to ponder it, we can get one ready for next year's game.
llamabeast was going to make a Kingmaker Mod combining the mod that allows all 3 eras to be played, with the mod that nerfs gem producing items, and bans 4 globals from being cast, and fixes Mists of deception. He was also going to update the Mega Age Mod to include the 3 new races, but if the patch does not come out today, that will be one less item on his plate.
I have sent Evilhomer a PM inquiring if he is still available to replace james 243, but he has not replied yet.
No doubt he fears the wrath of those he killed in last year's Megagame!
However, Gregstrom is ready to step in as the 2nd alternate, and he may be taking Sum1lost's place in any event if he cannot find a sub and notify me soon that he has found one.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 27th, 2008, 06:58 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Question.
What age are the independents from?
Jazzepi
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May 27th, 2008, 06:58 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Xietor said:
Unless the Patch comes out today, we will be starting on June 1 without the new races.
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That's disappointing. The new patch will be out before the game starts. It therefore seems a waste to omit the new races, especially since we've already invested so much time waiting to this point.
Even if it doesn't come out until tomorrow, those playing the new races will still have 3 days to design before June 1st.
New-Race-Players: will you really feel at a disadvantage if you have only have 72 hours to design your pretender?
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May 27th, 2008, 07:22 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: SingleAge mod
Hey there,
I've been working on adding in all the descriptions, briefs, etc. into the single age mod. I should be done before the game starts. Just throwing it out there in case ya'll would like to use it. I imagine Llamabeast could just copy and paste over what he's put together?
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May 27th, 2008, 07:38 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
Slobby-that sounds awesome. Send it to Llamabeast and I am sure he will use it.
Pretender Selections were received on May 6, and were completed on May 7. So I think we have been very accommodating in waiting as long as we have for the patch. And while the argument that 1 more day won't hurt has appeal, it can be applied indefinitely. Which is why I set an early starting date of May 15, and a final starting date of June 1.
The game will start on June 1.
1st post should answer the independent question:middle era,
default strength(5).
Edit: I spoke with llamabeast. There have been a myriad of issues arise with the research mod. So we will just use the difficult research setting.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2008, 07:18 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: SingleAge mod
i send my pretender to llamaserver several days ago. should i get some kind of message in return ?
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