.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #511  
Old December 21st, 2002, 08:17 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I assume the Tholians are going to get lots of engine destroying weapons and tractor/repulsor beams? Or did they give up that tactic by the time of TNG?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #512  
Old December 21st, 2002, 09:17 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I haven't put much thought into it, but the Tholians will likely focus on the weapons you described.

A minor update to the starship section, with hull costs now added.

[ December 21, 2002, 19:53: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #513  
Old December 21st, 2002, 10:24 PM
Shadow Master's Avatar

Shadow Master Shadow Master is offline
Private
 
Join Date: Oct 2002
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Shadow Master is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Will players be able to play as splinter Groups of a larger species? And are latter techs caputerable (this is done by making techs have non-researchable prerequisits while being researchable themselves)
Reply With Quote
  #514  
Old December 21st, 2002, 10:32 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Shadow Master:
Will players be able to play as splinter Groups of a larger species? And are latter techs caputerable (this is done by making techs have non-researchable prerequisits while being researchable themselves)
Players can only play only the major races. Some of the technologies can be captured and when analyzed will lead to new items. An example of this would be Klingon or Romulan cloaking devices that yield specialized sensors to detect them when captured and analyzed.

[ December 21, 2002, 20:32: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #515  
Old December 21st, 2002, 11:58 PM

Ryan Ryan is offline
Private
 
Join Date: Oct 2002
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Ryan is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Captain Kwok, do you plan on making scenarios for the Star Trek Modification when it is done or at least released to the public? I have a few scenario ideas. Scenarios are my favorite part of SEIVG.

Here are my ideas.
  • Klingons VS. Romulans, a new war with the Klingons and Romulans is formed.
  • Klingon Civil War, have two Klingon races and make them battle each other until peace is formed for 10.0 years.
  • Future Federation VS. Future Klingons, something similar to the future part of an episode I do not remember, but the Enterprise C came into Enterprise D's time.
Will Q be in this modification?
EDIT: I mixed up the episode names, sorry.

[ December 22, 2002, 22:14: Message edited by: Ryan ]
Reply With Quote
  #516  
Old December 22nd, 2002, 03:18 AM
Shadow Master's Avatar

Shadow Master Shadow Master is offline
Private
 
Join Date: Oct 2002
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Shadow Master is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Captain,
You managed to competly avoid the first question.
Can there be 2 Romulan empirers (for example) in the same game? And could they be different in small ways?
Reply With Quote
  #517  
Old December 22nd, 2002, 04:31 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

It's possible in SE:IV to play multiple Versions of the same race, so yes, if you wanted you could play different Groups of Romulans, etc.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #518  
Old December 22nd, 2002, 09:36 PM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Ya, why not! Any Empire (even the Feds) could have a civil war spliting an empire. Heck, it even happened to the Feds in DS9.
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #519  
Old December 23rd, 2002, 01:38 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Or you could play the evil Terran Empire. Evil Spock anyone?
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #520  
Old December 24th, 2002, 01:06 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

My apololgies if this had already been mentioned ( didn't really want to read all 518 Messages ) but is your release date for a beta still the end of december as you website says?

I'm looking forward to hoping into a Romulan Warbird and kicking that annoying bald guy's butt.

[ December 23, 2002, 23:20: Message edited by: DavidG ]
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.