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September 16th, 2003, 03:30 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
Umm... huh? You only get 1 M free pop on a new planet... you can not load up 1 M pop, so you can't just go abandoning it to get free pop. Please clarify.
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Set over an empty planet of a non compatable type colinize then move to one and drop em
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September 16th, 2003, 08:14 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Okay Atrocities,
Two questions. 1st, I'm unclear on what Version (including patch) we're using in the PBW game. 2nd, I attempted to patch to v. 1.2.1, but after I was done the start up screen still said I had v. 1.2.0. Did I make a mistake, or is it possible that the new patch doesn't display 1.2.1 (that is, it might not have been updated?)
Thanks, I'll get that race in once I know the answers to these questions. Oh, and I'd like to play the "Orions" using one of the minor races as the ship set. Would this be okay, considering that none of the minor races have a tech tree anyways?
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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September 16th, 2003, 08:50 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
quote: Originally posted by Imperator Fyron:
Umm... huh? You only get 1 M free pop on a new planet... you can not load up 1 M pop, so you can't just go abandoning it to get free pop. Please clarify.
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Set over an empty planet of a non compatable type colinize then move to one and drop em Colonizing a planet uses up the colony ship. You can not pick up that 1 M people. IF the number was higher, then this could be done to gain some free population. But it is only 1 M. I just do not see how this is a productive "exploit". Sure, they will grow, but slowly. It would be more productive and effecient to just pick some people up off of the highly populated HW.
jimbob, AT did not change all of the locations where it says 1.2.0 to 1.2.1. You should be patched fine. IIRC, the only changes in 1.2.1 are to the AI files, so they should have no affect on the PBW game anyways (as they are only used in the host copy of the game, ie the PBW server).
[ September 16, 2003, 19:51: Message edited by: Imperator Fyron ]
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September 16th, 2003, 08:58 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by jimbob:
Okay Atrocities,
Two questions. 1st, I'm unclear on what Version (including patch) we're using in the PBW game. 2nd, I attempted to patch to v. 1.2.1, but after I was done the start up screen still said I had v. 1.2.0. Did I make a mistake, or is it possible that the new patch doesn't display 1.2.1 (that is, it might not have been updated?)
Thanks, I'll get that race in once I know the answers to these questions. Oh, and I'd like to play the "Orions" using one of the minor races as the ship set. Would this be okay, considering that none of the minor races have a tech tree anyways?
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The splash does not show the latest revision number. Sorry about that. Thanks.
Look at the mod Info or the revision history. If they show 1.2.1 then your ok.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 16th, 2003, 10:26 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Thanks Atrocities.
So can you open another spot for me then? I've got my race all ready to go. And we're waiting for the next patch before starting, right?
Edit: how would people feel about allowing someone to buy additional colonization abilities? Say gentlemans agreement that multiple colony types could be chosen, but at 1500 racial points for each beyond the first? Then the player would just leave the correct number (1500 or 3000) racial points unused when making their race.
[ September 16, 2003, 21:28: Message edited by: jimbob ]
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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September 16th, 2003, 10:33 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
How about not... the ability to colonize multple planet types from the beginning would be way too powerful.
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September 17th, 2003, 03:54 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
I posted the request to add an extra slot at PBW for the game Jim. I hope the admins there read the forums. I can drop them an email as well.
The next patch will be ready sometime next week. Just in time for me to be leaving on vacation for a week.  I mean
I will ask Geo to update the mod on PBW and we will run the 1.2.5 Version once it is available.
For this game everyone should only have one colony tech. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 17th, 2003, 10:58 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Could either Fyron or TNZ do me a favor? I need someone to take the latest FQM D 2.5 StellarAbilityTypes and make damaging warp points a thing of the past.
Thanks, is much appreciated. atrocities@astmod.com
[ September 17, 2003, 11:16: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 17th, 2003, 12:15 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
I have to admit, the new changes are quite good. I am beginning to get excited about the mod again, and that is something that I have not been for some time.
Now that I have a good working idea how a few things work with the AI, I am working very had on tweaking them to work well on their own.
Again, TNZ, Fyron, or any one interested in helping me, please take the latest FQM D 2.5 StellarAbilityTypes and remove the Damaging WPs from the file and email it back to me at atrocities@astmod.com
Thanks.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 17th, 2003, 05:09 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
hey, I'm still back on 1.2.1 and think it's pretty snazzy!
Two things, noticed that the neutral race Tamarians have no Scout pictures. I just copied and renamed the mini and the portrait of the Escort. Thought you should know, as perhaps you could add this to the next patch too.
Secondly, the Compact Cargo component (Ferengi I think) is twice as large as the normal Cargo component (10kt vs. 5kt), but only holds a quarter the amount of Cargo (25kT vs. 100kt). Were these values accidentally reversed?
These are pretty minor problems, and I just thought I'd mention them. Keep up the good work, loving this mod!!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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