.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #531  
Old December 29th, 2002, 12:32 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Here is a piece of eye candy:


Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em.

I think I'll exchange one of the current Borg weapons for Gravimetric torpedoes, since there are two similiar beam weapons at the moment.

Plasma torpedoes were used by Romulan ships in a couple of TOS episodes. They are also used by Romulan ships in the TNG mod. Cardassian ships most likely use photon torpedoes, but I'm sort of guessing on that.

[ December 28, 2002, 23:03: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #532  
Old December 30th, 2002, 04:42 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Captain Kwok,

As for.... "Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em." I offer my services to you. I have been beta testing B5mod for Val and Pathfinder.

Lighthorse,
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #533  
Old December 30th, 2002, 05:07 AM
DarkHorse's Avatar

DarkHorse DarkHorse is offline
Sergeant
 
Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
DarkHorse is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Lighthorse:

Lighthorse,
Hmm, Lighthorse... my evil twin?
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)

-War is peace -Freedom is slavery -Ignorance is strength

In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
Reply With Quote
  #534  
Old December 30th, 2002, 06:48 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Actually, in an episode of DS9 they encounter a heavily sheilded cardassian array of orbital weapons platforms, that, iirc was firing plasma torpedoes.
Reply With Quote
  #535  
Old December 30th, 2002, 08:05 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by ZeroAdunn:
Actually, in an episode of DS9 they encounter a heavily sheilded cardassian array of orbital weapons platforms, that, iirc was firing plasma torpedoes.
This is true. At the moment though, I'll think I'll keep the Romulans as sole Users of the plasma torpedo - although I think I might make plasma weapons capturable.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #536  
Old December 31st, 2002, 03:21 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Hey Captain, I think ZeroAdunn is right on the Cardassians. I swear that I heard on a DS9 episode that their Defense Plateforms used Plasma Torpedos. But that was the only time I have ever heard the Cardassians using Plasma Torpedoes. No clue if they ever used them on ships or not. One of the Voyager episodes (I think it was called "Dreadnaught") had the Cardassian ship use Quantums, but you know my opinion on Voyager episodes. I would prefer to stay away from using references from them as much as possible. Actually, I don't mind your idea Captain for Plasma's. I think it would be a good idea to just keep the Romulans using Plasma and have the tech easily developed by other races if captured. All ships use Plasma streams anyway to power their ship (even the Enterprise). I think if a Race captures it from the Romulans, they could easily modifiy it to their vessels.

Question though about Romulan Plasma's. Are you going to make them Direct Fire weapons, or Seeking? Also, I would advice making Plasma's distinctive compared to say Photon Torpedos. For example, what makes the Plasma over useful over the Photon and what would put the Plasma at a disadvantage to the Photon?
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #537  
Old December 31st, 2002, 03:53 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Magnum:

Plasma torpedoes are quite different from photon torpedoes. Both are direct fire, but a plasma torpedo takes longer to reload and takes up more space, but does more damage although its strength decreases with range.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #538  
Old December 31st, 2002, 06:23 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

More Eye Candy:


Here are 40 original O2 planets I've rendered today for the mod. There's 31 rock and 9 ice, and I'll be making another 20 or so tomorrow, plus a whole lot of other atmosphere planets. I've been focusing on finishing the system aspects of the mod, and I'll be releasing those soon as a mini mod.

Sorry dialup modem'ers for posting a 152Kb file.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #539  
Old December 31st, 2002, 09:05 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Your a madman kwok!!

Seriously, you are getting mad work done. Can't wait to see this mod
Reply With Quote
  #540  
Old December 31st, 2002, 09:08 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

Make some arid O2 worlds too. And make a few Ocean worlds. Make some with mostly ocean, and then some archipelagos. Maybe some forest or jungle covered worlds. Maybe some more mountainous ones.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.