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  #531  
Old December 29th, 2002, 12:32 AM
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Default Re: *** Star Trek Mod Discussion ***

Here is a piece of eye candy:


Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em.

I think I'll exchange one of the current Borg weapons for Gravimetric torpedoes, since there are two similiar beam weapons at the moment.

Plasma torpedoes were used by Romulan ships in a couple of TOS episodes. They are also used by Romulan ships in the TNG mod. Cardassian ships most likely use photon torpedoes, but I'm sort of guessing on that.

[ December 28, 2002, 23:03: Message edited by: Captain Kwok ]
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  #532  
Old December 30th, 2002, 04:42 AM
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Default Re: *** Star Trek Mod Discussion ***

Captain Kwok,

As for.... "Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em." I offer my services to you. I have been beta testing B5mod for Val and Pathfinder.

Lighthorse,
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  #533  
Old December 30th, 2002, 05:07 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Lighthorse:

Lighthorse,
Hmm, Lighthorse... my evil twin?
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  #534  
Old December 30th, 2002, 06:48 AM
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Default Re: *** Star Trek Mod Discussion ***

Actually, in an episode of DS9 they encounter a heavily sheilded cardassian array of orbital weapons platforms, that, iirc was firing plasma torpedoes.
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  #535  
Old December 30th, 2002, 08:05 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by ZeroAdunn:
Actually, in an episode of DS9 they encounter a heavily sheilded cardassian array of orbital weapons platforms, that, iirc was firing plasma torpedoes.
This is true. At the moment though, I'll think I'll keep the Romulans as sole Users of the plasma torpedo - although I think I might make plasma weapons capturable.
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  #536  
Old December 31st, 2002, 03:21 AM

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Default Re: *** Star Trek Mod Discussion ***

Hey Captain, I think ZeroAdunn is right on the Cardassians. I swear that I heard on a DS9 episode that their Defense Plateforms used Plasma Torpedos. But that was the only time I have ever heard the Cardassians using Plasma Torpedoes. No clue if they ever used them on ships or not. One of the Voyager episodes (I think it was called "Dreadnaught") had the Cardassian ship use Quantums, but you know my opinion on Voyager episodes. I would prefer to stay away from using references from them as much as possible. Actually, I don't mind your idea Captain for Plasma's. I think it would be a good idea to just keep the Romulans using Plasma and have the tech easily developed by other races if captured. All ships use Plasma streams anyway to power their ship (even the Enterprise). I think if a Race captures it from the Romulans, they could easily modifiy it to their vessels.

Question though about Romulan Plasma's. Are you going to make them Direct Fire weapons, or Seeking? Also, I would advice making Plasma's distinctive compared to say Photon Torpedos. For example, what makes the Plasma over useful over the Photon and what would put the Plasma at a disadvantage to the Photon?
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  #537  
Old December 31st, 2002, 03:53 AM
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Default Re: *** Star Trek Mod Discussion ***

Magnum:

Plasma torpedoes are quite different from photon torpedoes. Both are direct fire, but a plasma torpedo takes longer to reload and takes up more space, but does more damage although its strength decreases with range.
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  #538  
Old December 31st, 2002, 06:23 AM
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Default Re: *** Star Trek Mod Discussion ***

More Eye Candy:


Here are 40 original O2 planets I've rendered today for the mod. There's 31 rock and 9 ice, and I'll be making another 20 or so tomorrow, plus a whole lot of other atmosphere planets. I've been focusing on finishing the system aspects of the mod, and I'll be releasing those soon as a mini mod.

Sorry dialup modem'ers for posting a 152Kb file.
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  #539  
Old December 31st, 2002, 09:05 AM
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Default Re: *** Star Trek Mod Discussion ***

Your a madman kwok!!

Seriously, you are getting mad work done. Can't wait to see this mod
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  #540  
Old December 31st, 2002, 09:08 AM
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Default Re: *** Star Trek Mod Discussion ***

Make some arid O2 worlds too. And make a few Ocean worlds. Make some with mostly ocean, and then some archipelagos. Maybe some forest or jungle covered worlds. Maybe some more mountainous ones.
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