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March 18th, 2009, 07:19 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.76 - lets go MP
-Ulm's only unique pretender is the Superior Intelligence Droid? You'd think they'd have something big, bulky, and brutal, truly fitting the spirit of Ulm ("Take a big gun. Double the size. Now make it shoot faster. Attach that to a giant tank, and you have Ulm's light infantry.")
--> true, needs a new pretender... once...
-The Ice Citadels are immortal, i.e. they all revive in the capital. That could be a lot of citadels.
--> if this was not so in the original mod it shouldn'be so.. can't imagian I'd put it in.
-Destroy Demon is an H3 spell (ie only the High priests of Shiar can cast it), Destroy Demons H4 (ie only a prophetized High priest can cast it). That's a high requirement.
--> well you have the regular spells... and I think these are a bit stronger :d cna't put taht in H2 would be overpowering. Don't have to use it though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 18th, 2009, 07:32 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by Aezeal
that cluster is meant to be a start site
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I didn't know that. Well, it will be a pretty quick and easy fix when the map is updated for the new skybox functionality.
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April 2nd, 2009, 11:57 AM
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Lieutenant General
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Re: Dominions 3000 v0.76 - lets go MP
well a new driver and now dom 3 seems to be playable (normally visible) again. I'm still focussing on dawn of war 2 to eb honest, but when the new patch is out I'll be modding I think.
Well I have a scientific article to work on
get a mortgage
buy a house
watch my son grow
start a new job later this year..
might slow me down a bit but after the patch I might start again
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 01:27 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.76 - lets go MP
Actually the patch is out. 3.23b. It does sound like you're pretty busy though
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April 3rd, 2009, 08:22 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.76 - lets go MP
well have you added stuff already to the map then?
maybe mail me your latest version of it.. last one I had was pretty long ago
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 09:05 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
actually I've just tried a replacement of all 640 and 641 terrain types but
#terrain 1 640 #batmap "empty" #skybox "./dominions 3000/Galaxy/spacebackground2.tga"
this isn't working (did it like he siad it shoudl work earlier in this thread)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 11:20 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dominions 3000 v0.76 - lets go MP
Aezeal, did you remember to create a new game after adding the #batmap or #skybox commands. The map file is only read once and that is when when you create a new game.
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April 3rd, 2009, 12:26 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.76 - lets go MP
yeah it's all on new games, the map file now is in the file where I also have the mod.. I'll change it to the map part maybe. But it doesn't explain why batmap doesn't seem to work either. just #batmap "empty" should be it right? or something else? #batmap " " ?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 12:36 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
#terrain 3 641 #batmap "empty" #skybox "spacebackground2.tga" doesn't work either (with the .tga file in the map folder)
and the ground is still visible too
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 05:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I haven't made any changes yet, I was under the assumption that I needed some more files in order to do it.
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