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  #541  
Old April 17th, 2004, 12:51 PM
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Default Re: Dominions II Bug Thread

I just found a Naval Academy, for which the description says "Can recruit Admiral here", but no special unit appears in the recruitment screen. Is the site bugged?

(Version 2.11, playing on Linux, Cradle map; I don't think any of this should matter except maybe the 2.11)
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  #542  
Old April 17th, 2004, 03:03 PM
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Default Re: Dominions II Bug Thread

Yup, that's a feature. He walks forward so that he will get a chance to cast his mid range spells if he has any.
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  #543  
Old April 17th, 2004, 05:55 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
Yup, that's a feature. He walks forward so that he will get a chance to cast his mid range spells if he has any.
Is the 'feature' part supposed to be sarcasm? [1]

Would he fly if the distance to get in range was more than he could move in one turn?


1 - (text and sarcasm, two great tastes that don't go great together)
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  #544  
Old April 18th, 2004, 01:41 AM
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Default Re: Dominions II Bug Thread

Don't know if it's supposed to be a feature, but I had a flying mage without orders (a Dragon pretender attacking a province, I forgot to give him explicit orders), and since he didn't have much to do (start of a game, few spells researched, he tried to close on the enemy - for which he walked instead of flying, even though the enemy was very far!
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  #545  
Old April 18th, 2004, 09:21 AM
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Default Re: Dominions II Bug Thread

No, it was not sarcasm.

He would not fly. Walking is better as flying puts him in melee.

I wouldn't want my mages flying into melee just because they were out of spell casting range. It would often be a disaster I believe.

[ April 18, 2004, 08:24: Message edited by: Kristoffer O ]
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  #546  
Old April 18th, 2004, 05:54 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Kristoffer O:
No, it was not sarcasm.

He would not fly. Walking is better as flying puts him in melee.

I wouldn't want my mages flying into melee just because they were out of spell casting range. It would often be a disaster I believe.
If you have a move of 8, need to move 16 to be in range of your spell, and melee is 32 away, wouldn't it make more sense to fly that 16 instead of taking two combat turns to walk there?

I take it from your statement that flying can presently only land you in melee, or be used to flee?
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  #547  
Old April 18th, 2004, 07:03 PM

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Default Re: Dominions II Bug Thread

Under 2.11 pretender order (and distribution?)appears to have been reworked, but Jotunheim now has 2 varieties of bog mummy and no skratti.


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  #548  
Old April 19th, 2004, 04:39 PM

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Default Re: Dominions II Bug Thread

Update:

Interestingly, I found an old skratti god file, created under 2.11

Using it sets off the cheat prevention code.

The giant archmage is truly banished from our world....


Rabe the Considering Using the Enchantress


Quote:
Originally posted by rabelais:
Under 2.11 pretender order (and distribution?)appears to have been reworked, but Jotunheim now has 2 varieties of bog mummy and no skratti.


Rabe the RRBAMWB


[ April 19, 2004, 15:40: Message edited by: rabelais ]
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  #549  
Old April 21st, 2004, 09:03 PM

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Default Re: Dominions II Bug Thread

I have a feeling this one's reported before, but:

(Version 2.11) Item rituals don't seem to work unless the wearer could normally cast them. At least, putting Boots of the Planes on commander without astral 3 or more results in message "The ritual is too complex for this mage" when trying to teleport (in a province containing a lab, if that matters). An astral-3 mage can teleport all right.

There goes (one of) the Last and best chance(s) to world domination. Well, workaround under consideration...

Edit: same happens with crown of the ivy king and non-nature commanders trying to summon wine men. So, a more general problem?

[ April 21, 2004, 20:25: Message edited by: atul ]
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  #550  
Old April 22nd, 2004, 09:44 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by atul:
I have a feeling this one's reported before, but:

(Version 2.11) Item rituals don't seem to work unless the wearer could normally cast them. At least, putting Boots of the Planes on commander without astral 3 or more results in message "The ritual is too complex for this mage" when trying to teleport (in a province containing a lab, if that matters). An astral-3 mage can teleport all right.

There goes (one of) the Last and best chance(s) to world domination. Well, workaround under consideration...

Edit: same happens with crown of the ivy king and non-nature commanders trying to summon wine men. So, a more general problem?
I've been using Stone Spheres with normal commanders all right.

Are you sure you're not trying to use them as Monthly rituals? AFAIK, item rituals never worked as monthly rituals.
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