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  #541  
Old November 24th, 2006, 03:55 PM

ologm ologm is offline
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Default Re: bug thread

The little icon that appears in the batle replay when rain is cast is a picture of a fortress and the description is empty.
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  #542  
Old November 24th, 2006, 07:40 PM

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Default Re: bug thread

3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.
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  #543  
Old November 25th, 2006, 07:42 AM
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The DarkOne The DarkOne is offline
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Default Re: bug thread

[img]/threads/images/Graemlins/Bug.gif[/img] Reanimation doesn't work as it supposed to.
Level 2 priest can't reanimate longdeads, level 3 can't reanimate longdead horsemen and so on.
A level 3 priest that got killed and returned as a wight mage on the other hand could reanimate longdead horsemen just like the manual says they should be able too.
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  #544  
Old November 25th, 2006, 12:53 PM
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Cainehill Cainehill is offline
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Default Re: bug thread

Quote:
CaptainGimpy said:
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.
Umm, why would that be a bug? Do you think you _should_ be able to have your land troops simply walk over water to get to islands, etc?
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  #545  
Old November 25th, 2006, 01:12 PM
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Endoperez Endoperez is offline
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Default Re: bug thread

Quote:
Cainehill said:
Quote:
CaptainGimpy said:
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.
Umm, why would that be a bug? Do you think you _should_ be able to have your land troops simply walk over water to get to islands, etc?
I'd quess he's talking about the random map generator, not human-made maps.
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  #546  
Old November 26th, 2006, 03:51 AM

Sheap Sheap is offline
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Default Re: bug thread

In any case it is not a bug, just like on some maps there are "lakes" that aren't connected to the ocean.
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  #547  
Old November 26th, 2006, 11:57 AM

Ewierl Ewierl is offline
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Default Re: bug thread

AI units not sieging correctly

I had a castle containing a single mage, and estimated besieging forces of over 100 soldiers, but my castle defense was decreasing by ~3 points per turn. Perhaps this is another side of the same bug as "independents seem to besiege a fort forever without storming", but I can't tell for sure.


Using Esc to return from Research to Messages (if you view Rsr from a link on the Msg list) sometimes returns you to Msg window scrolled way way down past your actual messages

Happens fairly consistently with long message windows.
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  #548  
Old November 26th, 2006, 03:53 PM
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PhilD PhilD is offline
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Default Re: bug thread

Quote:
Ewierl said:
AI units not sieging correctly

I've seen this as well - AI had a 300+ army sieging a fortress of mine with no troops in it, and it took a very long time to breach - more than 10 turns, I'm sure of this.

(And I'd probably have a save to offer, IF the game offered a systematic way to back up each and every turn)
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  #549  
Old November 26th, 2006, 04:35 PM
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UninspiredName UninspiredName is offline
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Default Re: bug thread

Not sure if this has been posted before, and I'm not wading through 37 pages to find out, but LA Udgrd (sp?) doesn't have a description. Sorry if this has already been posted, which I suppose it probably has.
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  #550  
Old November 26th, 2006, 07:51 PM

B_Bond B_Bond is offline
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Default Re: bug thread

Yep, "Utgrd," Midgrd," The Colossal Fetisch" and "The Heart Hider Hero from MA Bakemono all lack descriptions and/ or are spelt incorrectly , Utgard and Midgard have already been reported and I belive someone mentioned that the Heart Hider lacked a description but I don't know if anyone has commented on the Colossal Fetisch. I'm not sure if it's a similar problem to Utgrd and Midgrd but maybe "Fetisch" should be "Fetish" as in "an object regarded with awe as being the embodiment or habitation of a spirit" (Dictionary def)?
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