.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #541  
Old April 17th, 2004, 12:51 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Dominions II Bug Thread

I just found a Naval Academy, for which the description says "Can recruit Admiral here", but no special unit appears in the recruitment screen. Is the site bugged?

(Version 2.11, playing on Linux, Cradle map; I don't think any of this should matter except maybe the 2.11)
Reply With Quote
  #542  
Old April 17th, 2004, 03:03 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Dominions II Bug Thread

Yup, that's a feature. He walks forward so that he will get a chance to cast his mid range spells if he has any.
__________________
http://www.illwinter.com
Reply With Quote
  #543  
Old April 17th, 2004, 05:55 PM
Nephelim's Avatar

Nephelim Nephelim is offline
Private
 
Join Date: Mar 2004
Location: SF Bay Area, CA
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Nephelim is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
Yup, that's a feature. He walks forward so that he will get a chance to cast his mid range spells if he has any.
Is the 'feature' part supposed to be sarcasm? [1]

Would he fly if the distance to get in range was more than he could move in one turn?


1 - (text and sarcasm, two great tastes that don't go great together)
Reply With Quote
  #544  
Old April 18th, 2004, 01:41 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Dominions II Bug Thread

Don't know if it's supposed to be a feature, but I had a flying mage without orders (a Dragon pretender attacking a province, I forgot to give him explicit orders), and since he didn't have much to do (start of a game, few spells researched, he tried to close on the enemy - for which he walked instead of flying, even though the enemy was very far!
Reply With Quote
  #545  
Old April 18th, 2004, 09:21 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Dominions II Bug Thread

No, it was not sarcasm.

He would not fly. Walking is better as flying puts him in melee.

I wouldn't want my mages flying into melee just because they were out of spell casting range. It would often be a disaster I believe.

[ April 18, 2004, 08:24: Message edited by: Kristoffer O ]
__________________
www.illwinter.com
Reply With Quote
  #546  
Old April 18th, 2004, 05:54 PM
Nephelim's Avatar

Nephelim Nephelim is offline
Private
 
Join Date: Mar 2004
Location: SF Bay Area, CA
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Nephelim is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by Kristoffer O:
No, it was not sarcasm.

He would not fly. Walking is better as flying puts him in melee.

I wouldn't want my mages flying into melee just because they were out of spell casting range. It would often be a disaster I believe.
If you have a move of 8, need to move 16 to be in range of your spell, and melee is 32 away, wouldn't it make more sense to fly that 16 instead of taking two combat turns to walk there?

I take it from your statement that flying can presently only land you in melee, or be used to flee?
Reply With Quote
  #547  
Old April 18th, 2004, 07:03 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Dominions II Bug Thread

Under 2.11 pretender order (and distribution?)appears to have been reworked, but Jotunheim now has 2 varieties of bog mummy and no skratti.


Rabe the RRBAMWB
Reply With Quote
  #548  
Old April 19th, 2004, 04:39 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Dominions II Bug Thread

Update:

Interestingly, I found an old skratti god file, created under 2.11

Using it sets off the cheat prevention code.

The giant archmage is truly banished from our world....


Rabe the Considering Using the Enchantress


Quote:
Originally posted by rabelais:
Under 2.11 pretender order (and distribution?)appears to have been reworked, but Jotunheim now has 2 varieties of bog mummy and no skratti.


Rabe the RRBAMWB


[ April 19, 2004, 15:40: Message edited by: rabelais ]
Reply With Quote
  #549  
Old April 21st, 2004, 09:03 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Dominions II Bug Thread

I have a feeling this one's reported before, but:

(Version 2.11) Item rituals don't seem to work unless the wearer could normally cast them. At least, putting Boots of the Planes on commander without astral 3 or more results in message "The ritual is too complex for this mage" when trying to teleport (in a province containing a lab, if that matters). An astral-3 mage can teleport all right.

There goes (one of) the Last and best chance(s) to world domination. Well, workaround under consideration...

Edit: same happens with crown of the ivy king and non-nature commanders trying to summon wine men. So, a more general problem?

[ April 21, 2004, 20:25: Message edited by: atul ]
Reply With Quote
  #550  
Old April 22nd, 2004, 09:44 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Dominions II Bug Thread

Quote:
Originally posted by atul:
I have a feeling this one's reported before, but:

(Version 2.11) Item rituals don't seem to work unless the wearer could normally cast them. At least, putting Boots of the Planes on commander without astral 3 or more results in message "The ritual is too complex for this mage" when trying to teleport (in a province containing a lab, if that matters). An astral-3 mage can teleport all right.

There goes (one of) the Last and best chance(s) to world domination. Well, workaround under consideration...

Edit: same happens with crown of the ivy king and non-nature commanders trying to summon wine men. So, a more general problem?
I've been using Stone Spheres with normal commanders all right.

Are you sure you're not trying to use them as Monthly rituals? AFAIK, item rituals never worked as monthly rituals.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.