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December 21st, 2005, 03:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Turn 24
I think I'm going to have to bow out of this game... hopefully one of the subs listed in the first post is interested?
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December 21st, 2005, 04:14 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 24
Gah! This was just starting to get interesting! Any reason you care to share?
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December 21st, 2005, 04:44 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Turn 24
Quote:
Morkilus said:
Gah! This was just starting to get interesting! Any reason you care to share?
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Well, I said earlier I was really in this mostly just to see how fast I could expand and maybe provide a starter nation for someone who wanted one. But the real reason I'm getting out at this particular point is the diplomacy is getting too heavy for me, blackmail and obscure rules is just more than I have the energy to deal with.
If I stay I will just end up getting worked up about it.
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December 21st, 2005, 05:14 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 24
Heh heh, well each to his own - I love that sort of thing; I got into this game for that exact reason. I do remember you saying about just getting it started. I was hoping Truper might join; there were a few that said they would have been interested if there was a spot. You are doing quite well and I imagine it shouldn't be hard to find a replacement for a nation with a strong foothold. Try passing off mine, for example...
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December 21st, 2005, 08:11 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 24
My nation is available to any Quixotes and masochists who want it! One of the best things about ruling Caelum it is that you are allowed to make pronouncements like this in the Council:
BWAAAARGH!
Except that now they've passed a resolution, or resolved to make a pass, or something like that, forbidding The Olde Tongue in the Council Hall. :-(
Sad of the Raptors
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December 21st, 2005, 10:37 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 24
Sheesh, dropping like rapto--, er, flies.
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December 21st, 2005, 11:04 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 24
Kinda sad that people would be so discouraged. All the large armies are probably just longdead and militias people. geez.
Its not like the game is gonna end when there are no more independant provinces...
It just means that nations formerly at peace with eachother, may find themselves at war.
the difference from a normal game is that everyone is assumed to be "at peace" rather than the usual free-for-alls.
Quantum: why not just go rogue - then you don't have to worry about all the rules - just every other nation.
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December 21st, 2005, 11:21 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Turn 24
Quote:
Wish_For_Blood_Slaves said:
Quantum: why not just go rogue - then you don't have to worry about all the rules - just every other nation.
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Not a bad idea... but I have already played more than enough games where I am being ganged from every direction.
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December 22nd, 2005, 09:18 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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Vote YEA on Proposition 16!
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December 22nd, 2005, 09:21 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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Your military advisors know more than they let on.
By the way, I just learned that if you ask your military advisors for the disposition of troops and recruitments in a given province (i.e., if you request Military Information), then they will tell you the name of the province, even if you do not control it and have no other information about it, even if its name is the name of a Nation Capitol.
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