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  #541  
Old December 21st, 2005, 03:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Turn 24

I think I'm going to have to bow out of this game... hopefully one of the subs listed in the first post is interested?
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  #542  
Old December 21st, 2005, 04:14 PM
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Morkilus Morkilus is offline
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Default Re: Turn 24

Gah! This was just starting to get interesting! Any reason you care to share?
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  #543  
Old December 21st, 2005, 04:44 PM

quantum_mechani quantum_mechani is offline
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Default Re: Turn 24

Quote:
Morkilus said:
Gah! This was just starting to get interesting! Any reason you care to share?
Well, I said earlier I was really in this mostly just to see how fast I could expand and maybe provide a starter nation for someone who wanted one. But the real reason I'm getting out at this particular point is the diplomacy is getting too heavy for me, blackmail and obscure rules is just more than I have the energy to deal with.

If I stay I will just end up getting worked up about it.
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  #544  
Old December 21st, 2005, 05:14 PM
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Default Re: Turn 24

Heh heh, well each to his own - I love that sort of thing; I got into this game for that exact reason. I do remember you saying about just getting it started. I was hoping Truper might join; there were a few that said they would have been interested if there was a spot. You are doing quite well and I imagine it shouldn't be hard to find a replacement for a nation with a strong foothold. Try passing off mine, for example...
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  #545  
Old December 21st, 2005, 08:11 PM

Zooko Zooko is offline
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Default Re: Turn 24

My nation is available to any Quixotes and masochists who want it! One of the best things about ruling Caelum it is that you are allowed to make pronouncements like this in the Council:


BWAAAARGH!

Except that now they've passed a resolution, or resolved to make a pass, or something like that, forbidding The Olde Tongue in the Council Hall. :-(

Sad of the Raptors
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  #546  
Old December 21st, 2005, 10:37 PM

Huntsman Huntsman is offline
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Default Re: Turn 24

Sheesh, dropping like rapto--, er, flies.
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  #547  
Old December 21st, 2005, 11:04 PM
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Default Re: Turn 24

Kinda sad that people would be so discouraged. All the large armies are probably just longdead and militias people. geez.

Its not like the game is gonna end when there are no more independant provinces...

It just means that nations formerly at peace with eachother, may find themselves at war.

the difference from a normal game is that everyone is assumed to be "at peace" rather than the usual free-for-alls.

Quantum: why not just go rogue - then you don't have to worry about all the rules - just every other nation.
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  #548  
Old December 21st, 2005, 11:21 PM

quantum_mechani quantum_mechani is offline
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Default Re: Turn 24

Quote:
Wish_For_Blood_Slaves said:
Quantum: why not just go rogue - then you don't have to worry about all the rules - just every other nation.
Not a bad idea... but I have already played more than enough games where I am being ganged from every direction.
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  #549  
Old December 22nd, 2005, 09:18 PM

Zooko Zooko is offline
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Default Vote YEA on Proposition 16!

http://yarnspinners.improbable.org/W...=Proposition16
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  #550  
Old December 22nd, 2005, 09:21 PM

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Default Your military advisors know more than they let on.

By the way, I just learned that if you ask your military advisors for the disposition of troops and recruitments in a given province (i.e., if you request Military Information), then they will tell you the name of the province, even if you do not control it and have no other information about it, even if its name is the name of a Nation Capitol.
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