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April 22nd, 2004, 03:03 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Dominions II Bug Thread
Quote:
Originally posted by PhilD:
I've been using Stone Spheres with normal commanders all right.
Are you sure you're not trying to use them as Monthly rituals? AFAIK, item rituals never worked as monthly rituals.
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Ok, correcting myself:
Clicking on commander's orders, there's a new order 'cast item spell', that works fine. It was when shift-C:ing (ie bringing the usual cast ritual selection), scrolling on the bottom of the list, finding the notation 'item spells' and trying to click that one, that got me the error message I had. (Hopefully that makes some sense)
Now if I only had realized that yesterday... My bad. Anyway, shouldn't the item spells either work from ritual selection or the notation be removed from there?
That's what you get when you become enslaved to the quick-keys.
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April 22nd, 2004, 11:27 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Dominions II Bug Thread
A very, very strange bug...
I was trying to setup a 11-player game with VPs, and wanted to have each capital worth 1 VP, and 11 additional 1VP provinces - with a victory condition of 11VP, that is, half of the total. Map was Cradle.
I tried launching the game, and each time the additional VP provinces were there, but the capitals were NOT worth 1 VP each. This happened each time I tried.
Then I tried something slightly different: still 11 players, still victory at 11 VP, but now, in addition to 1 VP per capital, I added 12 1-VP provinces. And it seemed to work OK (I'm counting one or two too many points, but I may have slipped a little with the slider).
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April 23rd, 2004, 12:04 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Dominions II Bug Thread
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Sunray_be:
Not exactly a bug, but its a correction : Bogus and his troll followers (random event)_still_ have the old dom1 orders like 'fire mages' and 'attack commanders'. Not very important, but not fair either...
Cheers
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Bogus is many things. Fair is not one of them Ya since Bogus is a unique independent unit, this seems more to me like an interesting detail than a problem. It's not like an opponent or even the AI is going to be able to use this against someone unfairly. It's just a sneaky ability of Bogus the particularly tricky.
PvK
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April 23rd, 2004, 06:11 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Dominions II Bug Thread
On the F1 screen, there seems to be some sort of limitation on the 'tool tips'-style popup site names. With enough provinces yielding enough magic sites, after some point in the list the name no longer appears on mouse-hover. Is it limited to 255 or something like that?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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April 25th, 2004, 12:05 AM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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Re: Dominions II Bug Thread
My troops razed their own temple! Lost control of province due to random event. Temple still present (wonder if it is hurting me?). Take province back with no resistance, burn temple. DOH!
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April 25th, 2004, 08:18 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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Re: Dominions II Bug Thread
The temple probably should have been raised as soon as I lost control. Do you think there were temple checks occuring before I took control of the province back?
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April 26th, 2004, 01:39 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Dominions II Bug Thread
Quote:
Originally posted by DeathDaemon:
My troops razed their own temple! Lost control of province due to random event. Temple still present (wonder if it is hurting me?). Take province back with no resistance, burn temple. DOH!
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Dom2 isnt very good at remembering things long term. Once you lost control, that was no longer your temple. Hmmm the pictures are different for the different nations. I wonder if the picture stays the same. If it does then thats something the game could check before burning down the temple.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 26th, 2004, 06:49 AM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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Re: Dominions II Bug Thread
I had an assassin that 'lost' to a indp commander, but the poison killed the commander. The assassin was still in the province w/ more exp.
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April 26th, 2004, 08:34 AM
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Re: Dominions II Bug Thread
Quote:
Ya since Bogus is a unique independent unit, this seems more to me like an interesting detail than a problem. It's not like an opponent or even the AI is going to be able to use this against someone unfairly. It's just a sneaky ability of Bogus the particularly tricky.
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Okay, okay, I was quite upset by this event, that's all (I had Luck-1 only). I had a perfect start in a MP game then -bang- Bogus attacked my capital on turn 13. I had no strong magic so early, so it took me hours of testing to find how to beat him. I was very lucky to kill Fardmargast on round 1 (he missed a MR check against the first Sleep!).
Still, this is probably the worst possible event before mid-game. I've probably lost 3 turns of development.
Cheers
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April 27th, 2004, 08:53 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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Re: Dominions II Bug Thread
while using a site with a conjuration 20 bonus in the cradle map to cast acashic record the game is requiring me to have the full casting cost of the spell (25 astral) to give my wizard the order WITHOUT subtracting the conjuration 20 bonus, but then when it takes the gems out of my stockpile it takes the correct total out (20). This essentially forces me to alchematize to 25 gems to cast a 20 gem spell. Is this purposeful or a bug?
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