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  #551  
Old May 28th, 2010, 02:14 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Quote:
Originally Posted by ano View Post
I was speaking not about the capital, actually. Such PD for a secondary fort just seems a bit high to me. But it doesn't matter much, of course
Correct, I did ask Gandalf to consult the previous work in deciding certain things. If the first game is used as a gauge, the secondary forts should be less powerful.

But this is the kind of input Gandalf needs so that we can correct any issues in game 3. Thanks for that input.
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  #552  
Old May 28th, 2010, 02:57 PM

Numahr Numahr is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Dear friends,

Please take into account that I am going on trek the whole WE. So I would like to request for a delay for next turn. I will be able to play it by Sunday evening / Monday morning by GMT +5. In case that is not possible, Squirreloid is welcome to play my turn.

Thanks for understanding,

Numahr
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  #553  
Old May 28th, 2010, 02:57 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Don't you fret none Ano. Children of Crom will take care of the secondary forts for you so your team can concentrate on other things! Just leave it to us.

Thanks Numahr for that notice, we are going to 40 hour turns as of turn 11, if a delay is needed by your team, they'll let me know.
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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  #554  
Old May 28th, 2010, 03:17 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Quote:
In case that is not possible, Squirreloid is welcome to play my turn.
This would be the best solution, of course, if possible...
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  #555  
Old May 29th, 2010, 04:36 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

For game 3 recommendations:

PD (if used) should be reduced on both caps and secondary forts, secondary forts should have less PD.

Perhaps enable one or two other useful units on the BI mod (always thought Barbarians were useful). I think Horse Tribe Chiefs were disabled because Horse Tribe Cavalry was also disabled (probably need both).

I think I will likely go with 4 human teams of 3 nations each (makes it easier to place on a square random map). AI team might comprise 4 nations. Haven't decided about a merc yet.

Here's a preliminary breakdown including pretenders (all LA pretenders):

Heavenly Realm: Air, Astral, Water

Caelum
Utgard
Plus Choice of Bogarus or Midgard

Standard Pretender choices:

Oracle, Virtue, Destroyer of Worlds, Lady of Fortune, Celestial General, Male Titan, Lord of the Sky, Son of the Heavens, Father of Winters, Daughter of the Dawn, Son of the Sun (Astral), Son of Fenrer, Manticore, Son of Neifel, Allfather, Asynja, Jade Emperor, Phoenix (maybe), Blue Dragon

Earthly Realm: Earth, Nature, Water

Pangaea
Patala
Plus Choice of Agartha or Ulm or Pythium

Standard Pretender Choices: Sphinx (or Monolith), Great Mother, Forge Lord, Wyrm, Ageless Olm, Female Titan, Cyclops, Lord of War, Keeper of the Bridge, Great Black/White Bull, Lady of Springs, Mother of Rivers, Lady of Love, Gorgon, Carrion Dragon, Lord of the Wild, Lord of Fertility, Lord of the Forest, Divine Serpent, Mother of Monsters, Father/Mother of Serpents, Nataraja, Lord of Rebirth, Green Dragon

Underworld Realm: Fire, Death, Blood

Abysia
C'tis
Plus Choice of Gath or Mictlan

Standard Pretender Choices: Fountain of Blood, Moloch, Prince of Death, Lord of the Night, Lord of the Summer Plague, Lord of the Desert Sun, Lord of the Gates, Smoking Mirror, Ghost King, Master Lich, Lich Queen, Lich, Saurolich, Deva, Bog Mummy, Dracolich, Vampire Queen, Solar Disc, Scorpion King, Son of the Sun (Fire), Son of the Fallen, Risen Oracle, Red Dragon

Collegium Arcanum: (Rainbow theme level 6 max in all paths when designing pretenders)

Arco
Jomon
T'ien Chi'

And option to replace Arco, Jomon, or TC with one of the unchosen nations of the three realms.

Standard Pretender Choices: Colossal Head, Baphomet, Divine Glyph, Monolith, Freak Lord, Bi**ch Queen, Great Enchantress, Frost Father, Arch Mage, Arch Druid, Great Sage, Serpent King, Master Druid, Crone, Partholonian Sorceress, Master Alchemist, Great Warlock, Divine Emperor, Arch Seraph, Skratti

Gandalf's GENOCIDE team (4 nations):

Man
Ermor
Marignon
One other nation, possibly R'lyeh.

Standard Pretender Choices: Sacred Statue, anything else not listed.
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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  #556  
Old May 29th, 2010, 09:35 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

24/25 hours have been added to the current turn due the request by Numahr and Captain Squirreloid having indicated a preference against other arrangements for turn submission .

Unless a captain chooses to make other arrangements (having someone else submit, etc), a delay request by a team member will stand. Quick host is still on, so if someone changes their mind, the turn can get in well before then.

Thanks.
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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  #557  
Old May 30th, 2010, 02:09 PM

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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

What happened? I was playing my turn, and when I finished, I connected, and then I announced me that a new turn was ready! I looked, it did not take into account half of my moves!!!!!

Not a disaster, but a annoyance...

Anyway I'm back
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  #558  
Old May 30th, 2010, 02:23 PM

Numahr Numahr is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

OK I understand what happened. When I "Quit and Save", my half-finished turn is actually sent to me the servor... and if I am the last, the turn is hosted with my half-finished turn!

That is a real problem, it means we cannot play our turn in several installments, or maybe we have to turn off our internet connexion?

Really annoying.
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  #559  
Old May 30th, 2010, 02:27 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Quote:
and if I am the last, the turn is hosted with my half-finished turn!
You were not the last, I sent a turn for C'tis when Pythium was in. Yes, this is a common problem with direct connect. To avoid it you need to download your turn and immediately disconnect. And not connect until you're finished
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  #560  
Old May 30th, 2010, 02:28 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Not impossible. Its done alot like email.
When you get your turn, disconnect from the server then reopen it as a local game.
When you want your turn sent, connect to the server.
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