.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #561  
Old January 6th, 2003, 08:42 AM

Lib3r8er Lib3r8er is offline
Private
 
Join Date: Jan 2003
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Lib3r8er is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

just wanted to say this mod is looking great

also in star trek armada the klingons also use phasers so may be u should consider a least making the phaser tech capturable

[ January 06, 2003, 06:44: Message edited by: Lib3r8er ]
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
Reply With Quote
  #562  
Old January 6th, 2003, 10:02 PM

AEther AEther is offline
Private
 
Join Date: Jan 2003
Location: Colorado
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
AEther is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

i agree completely, not only the federation have phasers they are the ones only with PULSE PHASERS not phasers.
Reply With Quote
  #563  
Old January 7th, 2003, 07:35 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Greetings.

It has been a couple of days since I Last posted, here is the latest info:

Most of the data files are done, with a few minor exceptions I hope to address during this week. School has also resumed this week, so that will slow things again. However, I'm hoping to have a beta Version to some testers very soon, so that's good. I've also worked on putting together some temp ship sets until I get the original ones more complete.

One of the files I've worked on was happiness.txt, I've added several more happiness types to better correspond with the different races:

Neutral: ?
Capitalist: Ferengi
Collective: Borg
Expansionist: Cardassian
Peaceful: Federation
Religious: [N]
Warrior: Klingon, Romulan, [N]
Xenophobic: Dominion, [N]

[N] denotes use by a neutral race.

I've also modified cultures.txt to a similiar degree as above.

Due to the method that I've arranged the vehiclesize.txt file (custom hulls for most of a race's ship sizes), I just realized I will have to do the same for the neutrals (i.e., making a unique neutral technology trait), since I don't want neutral default sizes appearing in the ship lists of the major races. I'm also thinking of reducing the sizes of the neutral ships, since you don't expect the Bajorans to be cruising around in 1000kT ships. I'll probably top the big ships at 500-600kT in size.

That's all for now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #564  
Old January 8th, 2003, 04:29 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Greetings Again!

I've updated the website with a new feature - Mod Status - which allows visitors to check what's going on. I've also added temporary images for some Federation and Dominion ships, I'll be adding temporary images for other races sometime soon.

As usual, any comments are welcomed.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #565  
Old January 8th, 2003, 07:37 PM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I noticed that you changed the nebula into the one with the sensor pod. Why did you do that? It is hardly battle worthy without it's battle pod. Are you planning on making the nebula class upgradeable?
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #566  
Old January 8th, 2003, 11:16 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Kevin Arisa:
I noticed that you changed the nebula into the one with the sensor pod. Why did you do that? It is hardly battle worthy without it's battle pod. Are you planning on making the nebula class upgradeable?
... The nebula class is most certainly battle worthy even without it's battle pod. And you can make the nebula class upgradable yourself; just create two variants in a TNG mod game.

Personaly, I think the Phoenix (Sensors pod Version) looks a lot better than the Sutherland (Weapons pod Version).
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #567  
Old January 8th, 2003, 11:32 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by TerranC:
Personaly, I think the Phoenix (Sensors pod Version) looks a lot better than the Sutherland (Weapons pod Version).
That is exactly why I changed it. I didn't like the way the upper pod was turning out with the Sutherland variant.

Edit: Besides, who says the Phoenix variant's upper pod can't have a couple of torpedo tubes?

[ January 08, 2003, 21:35: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #568  
Old January 9th, 2003, 01:56 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

You can not upgrade a ship from one vehicle type to another.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #569  
Old January 9th, 2003, 03:41 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
You can not upgrade a ship from one vehicle type to another.
I don't think that's what he was asking, Fyron.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #570  
Old January 9th, 2003, 03:44 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

That is what was being implied. Have 2 different types of Nebula class ships, and upgrade from one to the other. It won't work.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.