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September 6th, 2003, 10:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AI Campaign => For a Challenging AI opponent
Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.
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September 6th, 2003, 10:18 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
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Better would be a title which reflects the severity in every text message of the event:
Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0
See why?
EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.
[ September 06, 2003, 21:23: Message edited by: PsychoTechFreak ]
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September 6th, 2003, 10:20 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.
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Agreed, thanks Fyron
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September 6th, 2003, 10:21 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by PsychoTechFreak:
quote: Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
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Better would be a title which reflects the severity in every text message of the event:
Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0
See why? I like it, concider it done
[ September 06, 2003, 21:30: Message edited by: JLS ]
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September 6th, 2003, 10:22 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
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Ack! That hurts. Do environmental conditions do anything?
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September 6th, 2003, 10:26 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
quote: Originally posted by PsychoTechFreak:
quote: Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
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Better would be a title which reflects the severity in every text message of the event:
Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0
See why? I like it, concider it done JLS, wait...
EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.
Is it ok with you? I mean, we just need the high/catastrophic titles, right?
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September 6th, 2003, 10:29 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by PsychoTechFreak:
JLS, wait...
EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.
Is it ok with you? I mean, we just need the high/catastrophic titles, right?[/QB]
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PsychoTechFreak, I fully trust your judgement, you should know that.
[ September 06, 2003, 22:42: Message edited by: JLS ]
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September 6th, 2003, 10:31 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: AI Campaign => For a Challenging AI opponent
PTF, but why change text body from:
Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Uprising
Message 1 := Insurrectionary forces have overthrown the local Government of [%PlanetName].
Picture := PlanetRevolts
Time Till Completion := 2
Num Start Messages := 1
Start Message Title 1 := Insurrectionary forces
Start Message 1 := New Flash....Uprising is in progress on [%PlanetName]. The local government is seeking Miltary aid.
And not just add Medium or M to a text line?
[ September 06, 2003, 22:41: Message edited by: JLS ]
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September 6th, 2003, 10:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Loser:
quote: Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
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Ack! That hurts. Do environmental conditions do anything? Yes. Using Mild as base, they modify reproduction rates. Each increase in level adds +2 reproduction, save Optimal, which adds 3. Decreases subtract 2, save Deadly, which subtracts 3. Here is a chart (with mild at 10, and assuming I didn't forget a level ):
Optimal: 15
Good: 12
Mild: 10
Unpleasant: 8
Deadly: 5
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September 6th, 2003, 10:33 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Loser:
quote: Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
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Ack! That hurts. Do environmental conditions do anything? Helps better reproduction at that Planet, if high.
However, Fyron explains it best in next post...
[ September 06, 2003, 22:14: Message edited by: JLS ]
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