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  #561  
Old December 1st, 2006, 01:54 PM
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Default Re: Bug thread

Not that much of a serious bug but, and I'm hoping it hasn't been mention already, but:
Voice of Tiamat must be cast from an underwater province, yet doesn't say so in the description
I'd think this spell should be castable even from the ground, though it just might need a description update
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  #562  
Old December 2nd, 2006, 12:56 PM

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Default Re: Bug thread

--nonationselect and --noscoregraphs don't seem to work. When creating a game from the commandline in linux, use of either switch will reply with unkown switch.
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  #563  
Old December 2nd, 2006, 01:13 PM

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Default Re: Bug thread

Anyone know if this is a bug? I empowered my prentender from level 3 air to level 4. I have watched several battles with my sacred units and they are not getting the air shield buff. Do you only get the bless effects from the magic paths when you initially create your prentender? Any help would be appreciated. Thanks
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  #564  
Old December 2nd, 2006, 01:24 PM
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Default Re: Bug thread

Quote:
kevzen151 said:
Anyone know if this is a bug? I empowered my prentender from level 3 air to level 4. I have watched several battles with my sacred units and they are not getting the air shield buff. Do you only get the bless effects from the magic paths when you initially create your prentender? Any help would be appreciated. Thanks
Only the paths your pretender has at creation time count toward blesses.
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  #565  
Old December 2nd, 2006, 02:52 PM

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Default Re: Bug thread

Casting Fata Morgana still causes the Turn Resolve to break right after the AI Thinking part in 3.1.

This is extremely nasty, unpleasant and annoying, since we just figured this out the hard way deep into a multiplayer game.
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  #566  
Old December 2nd, 2006, 04:01 PM

mehrunes_dagon mehrunes_dagon is offline
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Default Re: Bug thread

On 1 of my computers game falls when viewin battle (hangs under linux and reboots or tries to send bug report to ATI under windoz). Replacin motherboard+processor+memory (switchin from socket 939 to socket am2) did not help. The faulty computer has ATI X700 video, the good computer has Nvidia. I strongly suspect that closed-source ATI drivers I'm usin are incompatible with Dom3.

If you are playin on ATI X700 or similar, what's your video drivers version?
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  #567  
Old December 2nd, 2006, 08:31 PM
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Default Re: Bug thread

Storm Generals of Caelum can only lead 40 units. High Seraphs and Seraphines can lead the same amount, cost less resources and one is a mage, the other a stealthy priest. There's no reason to ever buy a Storm General. They should have better leadership value.
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  #568  
Old December 2nd, 2006, 09:31 PM
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Default AI behavior

Possible AI silliness: a living, non-recuperating nation building and garrisoning fortress/lab complex on top of Inkpot End -- legal, but strange since Inkpot End is an always-visible disease-causing site.
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  #569  
Old December 3rd, 2006, 11:58 AM
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Default Re: AI behavior

[img]/threads/images/Graemlins/Bug.gif[/img] When the right side menu is hidden - key (h) - , the access to the options menu - key (esc) - doesn't work anymore, the right menu must be unhidden to regain access to the options menu.
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  #570  
Old December 3rd, 2006, 02:03 PM
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Default Re: Bug thread

Quote:
mehrunes_dagon said:
On 1 of my computers game falls when viewin battle (hangs under linux and reboots or tries to send bug report to ATI under windoz). Replacin motherboard+processor+memory (switchin from socket 939 to socket am2) did not help. The faulty computer has ATI X700 video, the good computer has Nvidia. I strongly suspect that closed-source ATI drivers I'm usin are incompatible with Dom3.

If you are playin on ATI X700 or similar, what's your video drivers version?
X800 GTO here, 8.205.0.0 drivers as reported by Windoze, Catalyst version 06.1 which reports 6.14.10.xxx for the sub-drivers.
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