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December 5th, 2003, 11:09 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Maybe it's this, fighter concussion missiles are meant to shoot at other fighters, not at capital ships.
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March 9th, 2004, 04:32 PM
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Private
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Join Date: Feb 2004
Location: Sweden
Posts: 4
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Hmm... this thread has been dead for a while, but I like the Star Wars mod and I wonder if anyone is still working on it?
I would love to help
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March 9th, 2004, 06:37 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Sorry I haven't been working on any SE4 related things lately.
ISTR I had made a few additions after Last time I had uploaded the mod, but not major improvements.
I'll try to ulpoad an update ASAP.
Does an anyone volunteer to make some AI?
Where was my to-do list?
BTW do you like my new avatar?
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March 9th, 2004, 07:28 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
To tell you the truth, I like the old avatar better. I also anxiously await an upgraded Star Wars II mod, or the eventual Sci-Fi Crossover mod. How is that turning out?
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March 9th, 2004, 07:37 PM
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Private
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Join Date: Jan 2004
Location: Calgary, Alberta, Canada
Posts: 48
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
This is the first MOD on my list that I want to download once I get the full Version of the game.
I hope you get a chance to work on it as I am a big SW fan
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March 9th, 2004, 08:19 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Like this mod VERY VERY much, Are there any Multi Player games on-going or planned for this Mod.
And is anybody interested?
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March 9th, 2004, 08:28 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by Andres:
BTW do you like my new avatar?
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i think the old one went better with your sig, but the new ones good to.
what's it from?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 9th, 2004, 10:54 PM
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Corporal
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Join Date: Apr 2003
Posts: 156
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I like this mod too, --new avatar is cool))
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March 10th, 2004, 01:35 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
So far I've been working just by myself, and I must admit I didn't spend much time on this project lately.
I apologize again for the slowness in the developing of this mod.
I admit I didn't spend much time on this lately, but so far I've been working on all this just by myself (with the honorable exception of a few contributions by Erax), and this project is too big to be a one man job.
Maybe setting trying to set up a multiplayer game is a good idea to force the completion of the mod.
ISTR that transports were missing (imperial had a few hulls but no one else), is there any other vital tech missing?
I'll try to fix the most critical points, if possible have the mod loaded into PBW and then we can try a multiplayer game.
About the avatar, it's Prof Neurus the villan from Hijitus, a classical Argentinaen cartoon. And you're right Narf, my old sig didn't match.
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March 10th, 2004, 11:29 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
PBW would be great, but I'm willing to run a PBEM also (I'll do everything for a Star Wars Game)
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