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  #581  
Old May 29th, 2008, 11:16 AM

Omnirizon Omnirizon is offline
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

I suppose permanent 72 is fine with me too.
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  #582  
Old May 29th, 2008, 11:28 AM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Looks like we skipped a turn. I got the stale message and didn't have the long list of evil things done to me by my enemy .
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  #583  
Old May 29th, 2008, 11:31 AM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Yep ... PM'ing Llamabeast now. We will not do another turn -- we found out last time that doing that just loses a turn.
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  #584  
Old May 29th, 2008, 11:41 AM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

BTW, opening an endgame turn in MP is kind of like getting a kick in the nuts. I cringe at this point.

Every time, you know there is going to be a long list of horrible events - leprosy, infernos, demon strikes, assassinations, ambush attacks, loss of your beloved Nethgul, etc. that just gets longer as the game progesses. That is why seeing the stale was almost a relief...

I think I am going to limit myself to one MP game in the future. I cannot bear to see all this tragedy
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  #585  
Old May 29th, 2008, 01:34 PM

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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Yeah whats the story with getting turn 57 instead of 56?

Will we go back and re-generate the turn?
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  #586  
Old May 29th, 2008, 01:37 PM

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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

last time this happened llama was unable to generate another turn, and we just rolled with it the way it was. Since everybody staled, it was roughly OK
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  #587  
Old May 29th, 2008, 01:48 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Argh, what about those globals and auto spawning units? Stales hurt TC alot as we have neither.
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  #588  
Old May 29th, 2008, 02:03 PM

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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Yeah DC makes a good point - doesnt someone have a gem-generator up? Basically you are just handing that person another 30 gems or something. Not to mention any gem-generating items. Or armies that might have moved somewhere low-supply and are now starving.

Personally, I'm trying to dig my capital out of 200+ unrest while still maintaining a blood income. Its a really precarious balance and I'm disturbed to think what might have happened in an intervening turn. Not to mention not seeing any of the battle results for the previous turn.

Is there seriously no way to recover??
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  #589  
Old May 29th, 2008, 02:10 PM

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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Continuing will surely result in a stale. We tried it last time. That game is doomed. I think llamabeast has to rehost last turn and maybe that bug won't reappear [and we will see how rehosting with new patch goes].
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  #590  
Old May 29th, 2008, 02:45 PM
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Default Re: Pangea Seems to Be Smoking Its Own Undead Weed

Ironhawk --

It's an intermittent bug llamaserver has -- it has happened once before. The last time we made the mistake of going ahead and trying to send our turns in again and it lost the previous turn as a result. We were forced to accept everyone staled a turn and continue. I think if we wait and have him roll it back, we'll be okay and not lose a turn.
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