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May 29th, 2008, 11:16 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
I suppose permanent 72 is fine with me too.
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May 29th, 2008, 11:28 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Looks like we skipped a turn. I got the stale message and didn't have the long list of evil things done to me by my enemy .
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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May 29th, 2008, 11:31 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Yep ... PM'ing Llamabeast now. We will not do another turn -- we found out last time that doing that just loses a turn.
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May 29th, 2008, 11:41 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
BTW, opening an endgame turn in MP is kind of like getting a kick in the nuts. I cringe at this point.
Every time, you know there is going to be a long list of horrible events - leprosy, infernos, demon strikes, assassinations, ambush attacks, loss of your beloved Nethgul, etc. that just gets longer as the game progesses. That is why seeing the stale was almost a relief...
I think I am going to limit myself to one MP game in the future. I cannot bear to see all this tragedy 
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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May 29th, 2008, 01:34 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Thanked 45 Times in 35 Posts
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Yeah whats the story with getting turn 57 instead of 56?
Will we go back and re-generate the turn?
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May 29th, 2008, 01:37 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
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Thanked 59 Times in 36 Posts
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
last time this happened llama was unable to generate another turn, and we just rolled with it the way it was. Since everybody staled, it was roughly OK
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May 29th, 2008, 01:48 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Argh, what about those globals and auto spawning units? Stales hurt TC alot as we have neither.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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May 29th, 2008, 02:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Yeah DC makes a good point - doesnt someone have a gem-generator up? Basically you are just handing that person another 30 gems or something. Not to mention any gem-generating items. Or armies that might have moved somewhere low-supply and are now starving.
Personally, I'm trying to dig my capital out of 200+ unrest while still maintaining a blood income. Its a really precarious balance and I'm disturbed to think what might have happened in an intervening turn. Not to mention not seeing any of the battle results for the previous turn.
Is there seriously no way to recover??
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May 29th, 2008, 02:10 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Continuing will surely result in a stale. We tried it last time. That game is doomed. I think llamabeast has to rehost last turn and maybe that bug won't reappear [and we will see how rehosting with new patch goes].
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May 29th, 2008, 02:45 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
Ironhawk --
It's an intermittent bug llamaserver has -- it has happened once before. The last time we made the mistake of going ahead and trying to send our turns in again and it lost the previous turn as a result. We were forced to accept everyone staled a turn and continue. I think if we wait and have him roll it back, we'll be okay and not lose a turn.
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