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June 22nd, 2002, 09:59 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: Rumours, Suggestions, Features on the Next Update
Does the same apply for a ship w/ a Quantum Reactor?
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June 22nd, 2002, 09:02 PM
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National Security Advisor
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Re: Rumours, Suggestions, Features on the Next Update
Since they never run out of supplies, yes.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 22nd, 2002, 11:51 PM
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General
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Join Date: Mar 2002
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Re: Rumours, Suggestions, Features on the Next Update
Hate to go off of the Supply topic. But since this thread is for posting what should be in the next patch I'm going to put what I think should be in it. lol. But uhh, I think either in the next patch or SEV they should make derelict ships on the maps. For example: On the screen where you pick what kind of map to use, it has the options of: Grid, Mid-life, Cluster, and so on, they should put an option of a map that's called "War ravaged" or something like that. What this would be is when you select this it would have a bunch of old ships in it that were damaged badly by a great war of the past.
I don't think it would be too tough to add, sicne when you select Ancient map, you have more Black Holes then normal. So it shouldn't be too tough to add to the hard coding or whatever would have to be done to do it.
But then to retrieve these ships you'd have to have a coponate that allows you to beam over crew to take over the ship and get it back home to repair it. To me this would be a awesome addition to the game.
The idea came from Star Trek Armada, in that game you have a system that works along those lines. I just thought I'd mention it. Now you can go back to talking about supplys and so forth. haha. I just wanted to add my 2 cents worth.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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June 23rd, 2002, 01:27 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: Rumours, Suggestions, Features on the Next Update
I would like to have an option which enables the transfer of supply points from one ship to another. A kind of slider or textwindow which I can tip in the amount I want to transfer.
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June 23rd, 2002, 05:44 AM
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General
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Re: Rumours, Suggestions, Features on the Next Update
Ironically, I think MM didn't include the option to manually transfer supplies because it's too much micromanagement. Little did he suspect how fanatical some of us players would become...
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June 23rd, 2002, 02:05 PM
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Corporal
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Re: Rumours, Suggestions, Features on the Next Update
Here is a mod I would love to see, as it would add some real flavor to the game.
Special research points
Have some techs require special research points, which either are required to obtain the tech, or greatly reduce the time involved for research.
Special research points can be acquired by research stations or ships located in special quadrents. Best example would be a black hole quadrent. Players would have to build a starbase or leave a research ship in the black hole quadrent. Research obtained from these units would apply as special research.
Better still, special research could be subdivided to different quadrent types.
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~~Repo Man at your service~~
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June 23rd, 2002, 04:51 PM
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Corporal
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Re: Rumours, Suggestions, Features on the Next Update
Manual supply transfer: this option is not sooo "fancy" as you think. It would add some VERY interesting game tactics to SE4. You could for example give the most supply to the first "garde" of ships in case of supply shortage. Also such an option would make special supply ships more worthy.
I would also like to give Space Stations the normal supply rules.
People which dont like to transfer supply points manually, because of micromanagement, could use the current system.
Special research points: great idea. I think this would add greatly to the game.
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June 23rd, 2002, 05:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Rumours, Suggestions, Features on the Next Update
"I would also like to give Space Stations the normal supply rules."
I'm doing that for P&N PBW.
Simply change bases into a type of ship. Then fiddle with the weapon mounts and miscellaneous stuff so they can be applied to the new ship-bases.
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Things you want:
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June 23rd, 2002, 05:35 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Rumours, Suggestions, Features on the Next Update
Perhaps a variation on Ragnarok's idea of derelect ships would be a ship that could be towed back to a shipyard or with a shipyard ship present could be analyzed for "anchient tech"
I guess it would require a "towing" component.
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June 23rd, 2002, 10:03 PM
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Colonel
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Join Date: Jul 2001
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Re: Rumours, Suggestions, Features on the Next Update
Your idea of derelict ships, and SpecialResearch would never likely come out because it is simply what Scenario Editor requies.
Derelict Ships / Space Ruins / Whatever else requies either pre-placed objects or EventTrigger.
SpecialResearch is same, it either requies EventTrigger or other Trigger.
As we all know SEIV lacks any kind of triggers... well thats excluding the Sentry order but that gives you little.
For what i would like to see included in the game i could only say a deeper look on the weapons balance, research tree and racial technologies because IMO this is most important right now, but from what i know Aaron isnt going to make major changes to the technology tree so oh well..
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