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June 27th, 2006, 01:09 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
i havnt summoned wailing ladies, must of missed them (what paths do they need?)
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June 27th, 2006, 02:29 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Here you go
IIRC all summons require astral.
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June 27th, 2006, 04:54 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Here you go
All summons except for Guardians (Revive Lictor) and Bengehenom (Revive Wraith Senator) require Astral. Those two are Blood summons. Astral summons are: Dervish(Wailing Lady), Dark Hunter(Wraith Consul), Lord Protector(Wraith Centurion), Manipulator(Dask Elder), Harlequine(Shadow Tribune), Pathfinder(Spectator), Matriarch(Arch Bishop) .
I cant see giving Mindless and Undead beings, equipped by carvings from a tree, more than 1 gold in cost. Besides there should be a feeling of massive Bonded armies led by few Nephilim.
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June 28th, 2006, 04:01 PM
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Colonel
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Join Date: Aug 2005
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Re: Here you go
make a fort in every province, stack 50 bonded sword guys/hounds to be built (50 gold, 1000 resources).
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June 28th, 2006, 04:52 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Here you go
Quote:
make a fort in every province, stack 50 bonded sword guys/hounds to be built (50 gold, 1000 resources).
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I didnt get your point Shovah.
I'm posting a test version of the mod. All the summons cost 1 gem. Could some one post a screenshot with all the mod units on the battlefield so i know what to correct.
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June 28th, 2006, 05:15 PM
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Colonel
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Join Date: Aug 2005
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Re: Here you go
just that if you get a few forts you can completely mass out troops. I would post a screenshot but i dont know how to take them in dominions.
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June 28th, 2006, 05:40 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Here you go
To make a screenshot use 'Print Screen' above 'Insert' button, then paste it into a paint program and save as .jpg
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June 28th, 2006, 06:03 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Here you go
Great work Amos !!
Would it be difficult for you to make the graphics for siege units of each nation? (catapults, ballistae, etc) ?
Plans for a DOM_3 mod.
__________________
There can be only one.
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June 28th, 2006, 09:40 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Here you go
When you say "each" nation do you mean "all" nations? I mean do you want me to make one set that you can use for all nations or make each nation their own set?
Wouldnt they unbalance the sieges and if not why didnt Kristoffer made them.
Major siege engine classes I know of:
Trebuchet
Ballista
Catapult
Onagre (although no idea how to draw this one)
Mangonel (also no idea) sp?
Chinese Rockets
Siege Tower
(And if you want) Cannon
Many different versions of Battering Ram (from simple tree trunk to ram on wheels with roof and stilled head)
There where many more but I cant remember them at the moment. The best way to do this would be to take the sprites from Total War games then adjust them for Dom.
I've changed some sprites in the mod but I'll wait for bigger changes to release it.
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June 29th, 2006, 11:40 AM
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Colonel
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Join Date: Aug 2005
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Re: Here you go
nice. A mongonel was basically a catapult that fired multiple small stones (could use flying shards maybe) and an onager is in total war, a type of catapultish thing.
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