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  #51  
Old October 3rd, 2008, 09:50 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Greenrow: noobs, slowpace -- game on

Licker, go on the IRC channel and go privite with the person you need to talk to. Its live back and forth so you can iron out stuff pretty quick.
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  #52  
Old October 3rd, 2008, 09:53 PM

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Default Re: Greenrow: noobs, slowpace -- game on

Well that's no different from passing PMs, though it is quicker...

But I'm not worried about it, I was just trying to clarify if solymer wanted this game played completely within the game.
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  #53  
Old October 3rd, 2008, 09:54 PM

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Default Re: Greenrow: noobs, slowpace -- game on

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That's the way I see it, what would be really realistic would be a requirement that you can only send messages if you have troops in or adjacent to the recipient's provinces. Just an observation, it's not how Dom3 works, I'm not suggesting we play that way.
Eh, not really. I could imagine that each group would be capable of sending messengers alone or with a small entourage to other groups even if they weren't neighboring each other. If you look at it in that light it works with how messages are dealt with now as the turn it takes for the message to reach the recipient acts as that month of travel time for the messenger.
On second thought, I think I will adopt this kind of messaging system:
On first contact, I will use in-game message to greet the foreign nation;
For all the neighboring nations, I will use forum PM because they are neighbors and messengers won't take month to reach them.
For all distant nations, I will still use in-game message to reflect the actual distance issue.

I will probably honor all public treaties (who will not?)
Covert treaties? who knows
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  #54  
Old October 3rd, 2008, 10:28 PM
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Default Re: Greenrow: noobs, slowpace -- game on

Just to clarify my position, I'll use whatever communication medium people prefer, but I will default to in-game messaging. Even if another channel of communication is open I will probably still use in-game for role play.

As for covert treaties, I read some of the discussions on NAPs and came to the conclusion that they seem inflexible. I hope my diplomacy amounts to more than "20 turn NAP, 3 turn warning please", role play aside a treaty can contain much more detail than that. In the real world it's often the case that the agreements between nations are so complex that the conflict occurs when the parties interpret it in different ways, rather than a unilateral breaking of the agreement. I hope to be an honourable player, I certainly see the value in being worthy of trust, but in the end there can only be on True God and I will always want that to be me.

I'm new here, I know I have a lot to learn. I don't want to drag our game thread off-topic. Perhaps I should go post in a NAP discussion thread

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Oh and Klepto, out of curiosity, did you happen to have a character by that same name in a WoW server a few years ago?
Nope, never played WoW. I get my name and avatar from a character in this very old CRPG.
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  #55  
Old October 4th, 2008, 02:25 AM
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Default Re: Greenrow: noobs, slowpace -- game on

GrudgeBringer,

public lists of "honourable" and "dishonourable" players have been explicitly forbidden. One is not a "dishonourable player", also, if he breaks an agreement in a roleplaying environment. Of course you can keep your private one ^^ but turning the thread into a trial of "arguments" about pacts breaking seems wrong to me.

-

I agree that if you want a treaty to be respected, you should post it (with your counterpart's agreement) on the forum. Otherwise it's a "private matter" you can use for nasty surprises on enemies but not so binding of course, so don't come crying
For me, I'll almost surely keep all my agreements, but just because it's in the character of my nation. Not of course if I perceive serious threats from one's excessive gaining of power.

Last edited by Tifone; October 4th, 2008 at 02:29 AM..
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  #56  
Old October 4th, 2008, 04:25 AM

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Default Re: Greenrow: noobs, slowpace -- game on

I second what Tifone said about roleplaying and trustworthiness. There's no reason why I can't play a scrupulously honorable person this game and a scoundrel the next.

I've decided early on how to roleplay this game, and it's not much like me in real life.

The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming.
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  #57  
Old October 4th, 2008, 05:37 AM
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Default Re: Greenrow: noobs, slowpace -- game on

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I second what Tifone said about roleplaying and trustworthiness. There's no reason why I can't play a scrupulously honorable person this game and a scoundrel the next.
It's exactly as I see it Let's keep the game universe separate from the forum, we're all kind ppl here

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I've decided early on how to roleplay this game, and it's not much like me in real life.
Yeah, I really hope you don't arbitrarily threaten people of death on the second turn in real life too

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The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming.
If I can give my opinion, I think it's ok as it is. Turns are going greatly but nobody should feel obliged to play once a day, as everybody know it's perfectly in their right play when he wants/can in the 72 hours, freely. Anyway, do as you wish of course
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  #58  
Old October 4th, 2008, 09:07 AM
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Default Re: Greenrow: noobs, slowpace -- game on

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Originally Posted by Boronx View Post
The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming.
I'm OK with how it is right now, I'm also OK with people taking the full 3 days to get their turns in. When I see a new turn I play it, no need for people to feel rushed.
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  #59  
Old October 4th, 2008, 10:27 AM

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Default Re: Greenrow: noobs, slowpace -- game on

Don't turn the quickhost off. These initial turns don't really require any planning, you can do them in 5 minutes. Once wars between nations start and diplomacy comes into play, people will start using up more time.

I don't think anyone feels obliged to play their turns quickly (I know I don't). Still I'll probably do my turns daily anyway, but it's good to know that there is a safety net of 3 days if I can't find the time to do my turn.
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  #60  
Old October 4th, 2008, 12:11 PM

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Default Re: Greenrow: noobs, slowpace -- game on

The pace is good. I don't mind play it daily or 3 days a turn.
Diplomacy is starting to take most of my time on this. I'm happy with so many decent role playing players on this server.
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