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March 4th, 2009, 10:09 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Jomon's new summons (how is Jomon now?)
We are getting a new patch soon
It is being tested (which is good).
You don't want an untested patch
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March 4th, 2009, 10:16 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Jomon's new summons (how is Jomon now?)
Red: With respect, I at least have been hearing that since... well, last year it seems. I understand the need to test, but some word about a firm date would be appreciated. I would like to see the new site-searching that I've seen Endo rave about here and there.
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March 4th, 2009, 10:32 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Jomon's new summons (how is Jomon now?)
You have been hearing about it since last year, yes. This patch is taking a bit longer than average for the last several patches, but it also contains a lot of beautiful fixes. I'm surprised it's not out yet, I would have expected it to be out by now, but they just keep adding new fixes! So, just be patient, let the fixes and new features get some testing time, they'll be out soon enough. Or not, but you'll just have to live with it :P Anyway, I don't think illwinter can really set a date for when it might come out, that's just asking for trouble if they set a date and miss it. Not setting a date also means they get to make sure everything is working as intended
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March 4th, 2009, 10:49 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Jomon's new summons (how is Jomon now?)
I am amazed at all the fixes and new content in this patch! I don't think it has been terribly long since the last one (<4 months), and given the number of bug fixes and changes to various core pieces I am very surprised at how quickly it has come.
And Shrimp Soldier? Any wait is worth it to see that!
Thanks in advance to the IW team and the playtesters
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March 5th, 2009, 01:58 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by VedalkenBear
Red: With respect, I at least have been hearing that since... well, last year it seems. I understand the need to test, but some word about a firm date would be appreciated.
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Because there is no way to give a firm date. There is "soon", and there is "now". Any programmer who tells you anything else (except for "never" or "later" ), is simply lying to you.
ie- there is no way to know how long testing will require, until it is complete. It's just a waste of time to give progress reports, since if it's not out, it's a fair assumption there is something potentially wrong with it - anything beyond that is of no use to us.
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March 5th, 2009, 06:23 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Jomon's new summons (how is Jomon now?)
So, 3.22 has several minor issues, and won't be released - they'll be doing a 3.23 at some point soonish, but I have no idea what kind of soonish. Kristoffer has to add a bit more content before it'll be ready. It's going to be a cool patch for Jomon though.
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March 5th, 2009, 06:28 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Jomon's new summons (how is Jomon now?)
Fair enough, though. Roll on 3.23...
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March 5th, 2009, 09:17 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Jomon's new summons (how is Jomon now?)
JM: While I can understand that, I think you are accepting the current state of software design as the only state possible, which I vehemently disagree with.
As far as how long it's been since the last patch, while this is less important to me, it has been over 4 months. (3.21 was done on 11/1/2008.)
I myself have been trained never to say that something exists in a piece of software until after it is debugged. Therefore, when I see something on the progress site, I have assumed that not only was it implemented, but it is working. Apparently, that is in error.
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March 5th, 2009, 09:43 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by VedalkenBear
JM: While I can understand that, I think you are accepting the current state of software design as the only state possible, which I vehemently disagree with.
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Half-empty, half-full...it's still only half a glass.
Quote:
Originally Posted by VedalkenBear
I myself have been trained never to say that something exists in a piece of software until after it is debugged. Therefore, when I see something on the progress site, I have assumed that not only was it implemented, but it is working. Apparently, that is in error.
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debugged != working (for all cases of "working")
Debugged just means that it works in each case the developer thought of/tested.
What you really want is 100% comprehensive use case based regression testing...and then you have to be sure that your tests actually do cover all code paths. A very nice ideal, but consider that the dev team consists of exactly 2 individuals, only one of which does logic programming.
...so, any news on the new "developer daemon" summons in the next release for Jomon? :-)
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March 5th, 2009, 10:15 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Jomon's new summons (how is Jomon now?)
I shouldn't have said there are bugs. So far as I know, there are no bugs. But there are incompletenesses - KO has some more stuff to do before the next patch will be ready.
Remember that they're doing all this for free. It's pretty incredible support.
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