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  #51  
Old March 20th, 2004, 01:08 AM

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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Peter Ebbesen:
Would that be the conversation or the idea of the conversation?
Both and neither. For they never existed.

[ March 19, 2004, 23:09: Message edited by: Zen ]
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  #52  
Old March 20th, 2004, 01:09 AM
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Default Re: Unknown magic sites in starting provinces?

Again Arryn please focus on the topic which is Unknown magic sites. The point I was proving is the copper/iron mines found at capitals are unknown nonexistent magic sites. My Last post was directed at GavinWheeler which was explaining how it is possible to have something unknown and nonexistent. Until the first spider web was actually created it was also unknown and nonexistent.
And as I have written earlier:
One of the following conditions apply:
To know about something which does not exist (dinosaurs, places or plants now extinct, places yet to be created, etc...)
To not know about something which does not exist (futuristic metals, fuels or substances)
To know about something which does exist (gasoline, the wheel)
To not know about something which does exist (cancer, quantum physics, etc.)

[ March 19, 2004, 23:13: Message edited by: NTJedi ]
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  #53  
Old March 20th, 2004, 01:20 AM
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Default Re: Unknown magic sites in starting provinces?

???
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  #54  
Old March 20th, 2004, 01:21 AM
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Default Re: Unknown magic sites in starting provinces?

Astounding... 4 pages of total fluff...
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  #55  
Old March 20th, 2004, 01:24 AM

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Default Re: Unknown magic sites in starting provinces?

And the winner is .... NTJedi.

Complainer of the year award goes to Arryn. What a NAG !

>>>THE HORNED KING<<<
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  #56  
Old March 20th, 2004, 01:32 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Truper:
Astounding... 4 pages of total fluff...
Yes, it is impressive considering the answer to the question posed: "are there unknown magic sites in starting provinces" is a clear: "Not in capital provinces but possibly in other starting provinces." - and was answered in the first four Posts.

[ March 19, 2004, 23:34: Message edited by: Peter Ebbesen ]
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  #57  
Old March 20th, 2004, 01:36 AM
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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Peter Ebbesen:
quote:
Originally posted by Truper:
Astounding... 4 pages of total fluff...
Yes, it is impressive considering the answer to the question posed: "are there unknown magic sites in starting provinces" is a clear: "Not in capital provinces but possibly in other starting provinces." - and was answered in the first four Posts.
And I simply pointed out that its possible to have unknown nonexistent magic sites at the capital as well.
Copper and Iron Mines which become available from events.

[ March 19, 2004, 23:38: Message edited by: NTJedi ]
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  #58  
Old March 20th, 2004, 01:39 AM

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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:
And I simply pointed out that its possible to have unknown nonexistent magic sites at the capital as well.
Which is incorrect. Something cannot be known or unknown if it doesn't exist. That doesn't make it unknown, which implies it has properites to know. If it doesn't exist it has no proprities and therefore nothing to know.

EDIT: to make a simplier comparision, saying a non-existant object is unknown is logically equivilent to 1/0. Yes, you can say it. No, it doesn't make any sense. No, it isn't helpful in any way.

[ March 19, 2004, 23:41: Message edited by: Phoenix-D ]
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  #59  
Old March 20th, 2004, 01:44 AM
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Default Re: Unknown magic sites in starting provinces?

Because it doesn't exist makes it unknown for the case with the copper and iron mines. Hypothetically speaking if a fortune teller was able to see into the future and witness the event which brought the copper and/or iron mine then for that fortune teller it would be known and nonexistent.

IF humans were to evolve into something else within the next 2000 years... this would currently qualify as unknown and nonexistent.

[ March 19, 2004, 23:53: Message edited by: NTJedi ]
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  #60  
Old March 20th, 2004, 01:51 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:
And I simply pointed out that its possible to have unknown nonexistent magic sites at the capital as well.
Copper and Iron Mines which become available from events.
And thus we start from square one again, and another four pages of bickering.

As you very well know, copper and iron mines do not become available from events (implying that they have some sort of prior existence as iron or core deposits, which is now through the hard labour of the peasantry turned into an iron mine) - they are created out of nothing as a random event based on the current scales of the province in question. The text blurb may say otherwise, but only the most credulous peasant in the land would believe it - and we are discussing as players, not as inhabitants of the fantasy world.

If an "iron deposit" or a "copper deposit" were created in specific provinces during game initialisation and then found at some time during game play, you would have a point in saying that they were made available, became known, &etc.

But they are not.

[ March 19, 2004, 23:52: Message edited by: Peter Ebbesen ]
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