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  #51  
Old October 9th, 2023, 09:13 AM
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Default Re: Omaha Beach - Scen #9

We now have a save game from MBT that shows this. Note that the junk gets placed over V hex markers, buildings and vehicles



So YES........ we are taking this seriously and are looking into it
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  #52  
Old October 9th, 2023, 11:07 AM

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Default Re: Omaha Beach - Scen #9

This is a freshly random generated beach assault.
After turn 4 it shows junk terrain on the left edge.
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  #53  
Old October 9th, 2023, 12:14 PM
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Default Re: Omaha Beach - Scen #9

Got it. Thanks

That is one big ugly battle.......At least I know somebody tried a winter beach assault.

I used grey sand for those to make it more dreary
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  #54  
Old October 9th, 2023, 03:18 PM

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Default Re: Omaha Beach - Scen #9

Seems to me that I reported this bug along time ago, but no one was very intent on helping me, so I just learned to "go with the flow" as they say. I just pretended it was one those unexplained things that happens on the battlefield and learned to play through it. Hope you guys get it figured out though, because it sure is ugly, and you never know if it's going to get worse or how it's going to effect the game in the future.
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  #55  
Old October 9th, 2023, 04:00 PM
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Default Re: Omaha Beach - Scen #9

The early reports of this could not be duplicated in the development games. With more examples we have been able to

Did you include a screenshot or save game "a long time ago'?

How long exactly ?
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  #56  
Old October 9th, 2023, 04:48 PM
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Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by DRG View Post
Got it. Thanks

That is one big ugly battle.......At least I know somebody tried a winter beach assault.

I used grey sand for those to make it more dreary
My scenario 716 is a winter beach assault, thanks for your graphics!

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  #57  
Old October 9th, 2023, 04:50 PM
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Default Re: Omaha Beach - Scen #9

Also, I am not seeing the "junk terrain" in small maps, it only seems to be in larger sized maps, no?
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  #58  
Old October 9th, 2023, 05:20 PM

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Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by DRG View Post
The early reports of this could not be duplicated in the development games. With more examples we have been able to

Did you include a screenshot or save game "a long time ago'?

How long exactly ?
No I didn't include a screenshot, and I used the save game file to just finish the game. I'm sorry to say "I'm not very computer savvy", so I didn't think of sending a file in. I'm not sure exactly how long ago it was, but it was at least a few years ago. In-fact the way time flies, it might have been 5 years or more, I can't remember for sure.

Last edited by Dion; October 10th, 2023 at 01:15 PM..
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  #59  
Old October 9th, 2023, 05:26 PM

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Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by DRG View Post
Got it. Thanks

That is one big ugly battle.......At least I know somebody tried a winter beach assault.

I used grey sand for those to make it more dreary
Though completly unintentional, it's still an eerie sight.

The grey sand surely fits to winter beaches...

The battle was 20000 points each to increase complexity, hoping it would help luring out that terrain kobold.
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  #60  
Old October 9th, 2023, 05:47 PM
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Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by zovs66 View Post
Also, I am not seeing the "junk terrain" in small maps, it only seems to be in larger sized maps, no?

Right now I am just testing what I find. I have not experimented with different map sizes/dimensions to see if that changes anything. For now it does it or does not but I would like to find a ....

Do X then Y and you get junk so that it is predictable and repeatable and predictable and repeatable are the ones that get fixed

If anyone want to test that be my guest
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