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  #51  
Old November 1st, 2007, 08:34 AM

llamabeast llamabeast is offline
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Default Re: MA newbie PBEM game

Right, the game is started!

The first turn has 48 hours on the clock in case of problems, but you shouldn't even nearly need that much time. Subsequent turns will have 24 hours.

You should have got an e-mail with your first turn in it, which explains how to take your turns. If that's not clear take a look at the LlamaServer FAQ, linked below.

And finally, some tips from me on making it a fun game:

- Engage in lots of diplomacy. It's fun. Send messages to your neighbours, preferably in the character of your nation. Make threats, deals and alliances. One thing though - if you actually agree to a deal (such as peace for n turns, or exchanging items), do stick to it, otherwise you are likely to upset other players and make the game unfun.
- Post in-character stuff on this thread. See Tuidjy's posts on the "Neo Xekinima" thread for an excellent example of this. I really enjoy reading that thread.

People always say the most fun games are the ones with lots of messages flying around and posts on the forum. Silent games are fun too, but miss out on one cool element of multiplayer play - they're a bit more like single player versus very competent AIs.

Enjoy the game!
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  #52  
Old November 1st, 2007, 09:15 AM
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Default Re: MA newbie PBEM game

I loaded the turn and noticed that we are using the Ulm Reborn mod. Can someone point me to where I can download this or post it as an attachment here?

Thanks
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  #53  
Old November 1st, 2007, 09:19 AM

llamabeast llamabeast is offline
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Default Re: MA newbie PBEM game

Oh dear, that wasn't meant to happen. One second...
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  #54  
Old November 1st, 2007, 09:31 AM

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Default Re: MA newbie PBEM game

Right, I restarted it. You should all have received a second "Game has started!" e-mail - use the trn file from that one.

There seems to be some weird bug in Dominions where it just decides to use random mods when it starts a new game. Haven't figured out why.

Anyway, I just temporarily removed the mods folder when restarting it so it couldn't do the same thing again.
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  #55  
Old November 1st, 2007, 09:48 AM

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Default Re: MA newbie PBEM game

Ah I seem to have figured out the how to send turns back thing. Wasnt as hard as I supposed it would be. That turn took all of a few minutes. Maybe if we are quick we can get the second turn in faster?
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  #56  
Old November 1st, 2007, 11:59 AM
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Default Re: MA newbie PBEM game

The mighty Grom is running late for work so won't be able to get my turn in til this evening but will generally be able to take one pre-work in the AM (west Coast) and later evening.

Cheers. Let the battles begin!!!

Too bad about that Ulm mod - sounded like it would have been a boost for the Mighty Grom....
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  #57  
Old November 1st, 2007, 12:06 PM

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Default Re: MA newbie PBEM game

Nah, that mod is a whole new nation for the late age, called Ulm Reborn. It's like an alternate history to the normal LA Ulm - it's what would have happened if the Malediction had been averted by a new enlightenment. It's an excellent mod, I recommend checking it out - it's in the maps & mods subforum.
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  #58  
Old November 1st, 2007, 01:08 PM

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Default Re: MA newbie PBEM game

HJFudge:

With all that time zones it will be really hard, some people are in Europe, I am on East Coast...
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  #59  
Old November 1st, 2007, 01:12 PM

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Default Re: MA newbie PBEM game

It's interesting that Abysia's pretender has "Enemy of Man" in it's title
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  #60  
Old November 1st, 2007, 01:23 PM

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Default Re: MA newbie PBEM game

By the way, the crowns on the map are "victory points", but they won't actually help you win because the game isn't set to use a victory point victory condition. They do produce dominion though, so they are marginally useful things to capture.
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