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June 1st, 2012, 06:03 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
Should have set the game to autostart WL, won't have time to play the turn until tomorrow evening the earliest now.
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June 1st, 2012, 07:50 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
Game is on. GL all and have fun
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June 1st, 2012, 07:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
I stopped doing auto starts due to past issues w/ outside players sending pretenders. I prefer more control and less hassle.
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June 2nd, 2012, 09:25 AM
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Corporal
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Join Date: Nov 2010
Posts: 78
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
I really like the north/south divide on this map. The only problem is that from the south, there's only one land passage to the north. That spot is going to be a killer choke if someone can hold it.
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June 2nd, 2012, 10:30 AM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
some of the landmarks have teleporting sites; look at the province connections.
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June 2nd, 2012, 10:45 AM
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Corporal
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Join Date: Nov 2010
Posts: 78
Thanks: 3
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
Quote:
Originally Posted by dojango
some of the landmarks have teleporting sites; look at the province connections.
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Provinces 26 and 27 in the south have connections to the central island and the three northern teleporters. Province 26 is underwater. 121, 88, and 97 have teleporters in the north. So, unless we have the ability to send water-breathing armies, getting to and from the south can only be done through province 26. Seems a bit unbalanced. Should be an interesting problem.
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June 2nd, 2012, 12:21 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
Let us see how the game develops and whether it would turn out to be problematic or not.
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June 4th, 2012, 12:27 PM
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Corporal
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Join Date: Nov 2010
Posts: 78
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
I really hope C'Tis is on the other side of the divide.
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June 4th, 2012, 02:22 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
C'tis nation is interested in peace with it's neighbors. War is against the principles of the desert religion who sacrileges life in all it's forms.
Life in C'tis are so good that the surrounding desert tribes sing its praise as follows:
"
If you're looking for bliss
Then head straight for C'tis
Where you'll find wonderful things
That you just can't miss
"
No wonder the tribe leaders willingly join C'tis
More cause for alarm is the "one minute you have a kingdom the next poof and it's gone" doom days weapon - yes dom kill I'm looking at you
But all this talk is premature. The world is young and magic is strong. Peace prevails and hopefully will for generations to come.
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June 4th, 2012, 05:07 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: MoI - Memories of Ice, EA non newb game - closed finalize settings
Ulm also wishes peace with its neighbors, and we will happily send our legions of diplomats to meet with you. Don't be offended if they happen to wave their swords and axes about menacingly, it is the way we greet strangers in our culture.
Conan the Diplomat rides up, dismounts, and delivers this message:
"What is best in life? To 'love' enemies, see them 'grow and prosper' before you, and to hear the 'friendly banter' of their women. Yes, indeed.
Wait, you don't seem convinced. Ehh.. enough talk!!"
*draws weapons*
I guess my barbarians aren't very good at diplomacy, sigh.
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