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  #51  
Old November 2nd, 2003, 01:23 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

http://members.cox.net/phoenix-d/Cam...efront%20I.zip

The spaces kinda chewed your link up...
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  #52  
Old November 6th, 2003, 09:06 PM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

I have a problem - I can't get your second campaign to connect to your first whenever I try to attempt it.

I'll go to the next campaign as usual, but it'll load up the default second campaign. And of course, that simply won't work with the weapons I have equipped, and just how much more damaging my firepower would be in the first place.

Do I have to have a save before I've accepted the mission in the first place, or will a save placed just before I dock with the Station to get my final congratulations message do?
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  #53  
Old November 6th, 2003, 10:59 PM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

I changed the final mission settings to activate the next campaign as P&N instead of regular, so all you should need is to be running the very latest Version of campaign 1 when you visit the terran contact for the Last time and the "next campaign" button lights up. At least, that's my theory.

Check to ensure the Last lines in the main_events.txt read:
Number of Results := 1
Result 1 Type := Go To Next Campaign
Result 1 Param 1 := P&N - Border Wars
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  #54  
Old November 7th, 2003, 12:59 AM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Well, I found a way around it - I just copied over the original campaign (after creating a backup of it first) with your second scenario. Worked perfectly.

Odd question - how much life support is required for a starbase? The base where you start next to in the second campaign had something like 10 life support goodies installed on it. Of course, that left it a tad weak in the weapon department.

Anyway, everything looks good. Excellent work, and I hope you continue on with the third campaign.
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  #55  
Old November 7th, 2003, 01:39 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

LifeSupport adds toxin resistance, so its not all bad even in the worst case, and 10 lifesupport only takes up 100 kt... That's practically nothing for a starbase.

Perhaps it was using larger guns, and less of them?
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  #56  
Old November 9th, 2003, 12:47 AM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

SJ:

I'm playing your mod of Border Wars, and I'm having a little trouble with it. I've bought the Abbidon Battleship, and everythings good. But the 2 PD cannons I put on it never hit their targets. For some crazy reason they always fire in exactly the opposite direction they should to hit a torpedo. I haven't looked into this much; I'm not sure if putting in different PD cannons would help this, or if buying a new ship would cure it or not. However, I did try moving them to different hull slots, and this didnt' help anything.

BTW, this is a great mod you've made here. But with this PD problem I'm being trashed by the Xiati!! Anyways, any help would be greatly appreciated. Thanks.

Renegade
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  #57  
Old November 9th, 2003, 02:54 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

SJ:

Can you keep me updated when you create/update new mods and programs - then I can link them from my site too. I'm not very good at keeping up with the Star Fury forums yet.

Thanks!
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  #58  
Old November 9th, 2003, 04:15 PM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Quote:
Originally posted by Renegade 13:
But the 2 PD cannons I put on it never hit their targets. For some crazy reason they always fire in exactly the opposite direction they should to hit a torpedo.
Keep in mind (in this mod anyway), that the PD cannons will only fire at weapons classified as a Torpedo. The point? Quite a few of the Torpedo weapons have been reclassified as a Bolt weapon in this mod.

Therefore your new PD cannons aren't going to work.

If they're shooting the wrong way though, then that's a problem I have no idea on.
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  #59  
Old November 9th, 2003, 04:30 PM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Also, PDCannons only fire at seekers, while PDLasers only fire at fighters.
Capital ship, plasma, Ion Pulse, Null Space and Toxin injectors are the only seekers in the mod.

Firing the opposite way is really wierd, though. They should be firing at the nearest target.
Could you post a savegame for me to look at?

Kwok:
Sure, no prob.

[ November 09, 2003, 14:32: Message edited by: Suicide Junkie ]
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  #60  
Old November 10th, 2003, 05:55 AM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

I'm going to see if I can duplicate the problem before I bother you with it. It could be the particular ship I have, or it could be a problem transfering PD cannons from one ship to another, or something like that. Anyways, I'll get back to you if I still have trouble after a while. Thanks.

Renegade
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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