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  #51  
Old October 21st, 2006, 11:13 PM
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Default Re: MP Game, Middle age

I PMed you.
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  #52  
Old October 23rd, 2006, 01:11 AM
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Default Re: MP Game, Middle age

I going to be setting up an automatic emailer this week. If everybody could PM me their email addresses, I can set up the automailer and get a list sent out to everyone for diplomatic purposes.
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  #53  
Old October 23rd, 2006, 07:03 PM
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Default Re: MP Game, Middle age

Graeme Dice are you going to change the time back to 24 hours now that we are out of the weekend? Just curious.
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  #54  
Old October 23rd, 2006, 07:07 PM
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Default Re: MP Game, Middle age

I'll be switching the game back to 48 hours once the next hosting occurs.
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  #55  
Old October 23rd, 2006, 07:19 PM
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Default Re: MP Game, Middle age

Ah, yes 48 hours. Sorry I got confused there.
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  #56  
Old October 23rd, 2006, 07:29 PM
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Default Re: MP Game, Middle age

can you make it any faster for the first couple turns?
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  #57  
Old October 23rd, 2006, 07:42 PM
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Default Re: MP Game, Middle age

I'm not planning to make it any faster, as it's much easier to get into a rhythm when the turns come at predictable intervals.
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  #58  
Old October 24th, 2006, 12:42 AM
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Default Re: MP Game, Middle age

Somebody has to tell me what the Snake Charmer is like. I haven't seen him in SP yet, and as I am Atlantis, I can't even try to recruit him.
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  #59  
Old October 24th, 2006, 05:07 PM
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Default Re: MP Game, Middle age

Um, does misfortune just increase the likelyhood of bad event or does it also influence the severity of the events? In 2 turns, random events have increased capitals unrest significantly and cut its population by over a fifth. Is this just bad luck? It never happened in SP.
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  #60  
Old October 24th, 2006, 05:32 PM
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Default Re: MP Game, Middle age

Heh. I don't believe it necessarily influences the severity of the events directly -- however, there are certain HORRIBLE events that are restricted to the lower levels of Misfortune, so that you can only get them with a 2 or 3 rating.
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