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  #51  
Old October 12th, 2001, 01:39 AM
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Default Re: Balck Holes too soft

quote:
No ship should be able to survive a black hole no matter what the size!!!
Yeah, but then again, black holes shouldn't drag ships in. Captains antomatically go into orbit of planets & stars, and its no harder to do the same with a black hole.

But if you remove the movement towards center in the BH system, ships would never go near.

I would prefer a rotational movement ability for the system, so that ships left in there would circle around, but not fall in. Going with the flow would save you time and fuel.
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  #52  
Old October 12th, 2001, 05:06 AM
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Default Re: Balck Holes too soft

would you rotate slower further from the center?

SPACEWAR (argueably, the first arcade game) had gravity effects, why the heck dont we?

edit: it also had a real starfield that panned across the night sky between i-forgot and i-cant-remember latitudes. i bet our starfield is just a bunch of random dots, and i sure dont see it panning either. considering that the stars are the same in every system, i am left with the destinct impression that each system is in about the same place, and any since of scale is lost upon me while playing. if its going to be a random starfield, at least have the decency to randomize it for each system.

edit: yes, im trying vainly to be funny.

[This message has been edited by Puke (edited 12 October 2001).]
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  #53  
Old October 12th, 2001, 08:22 PM
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Default Re: Balck Holes too soft

quote:
Originally posted by Tileus:
... I would say that Black Wholes should neither ...

"Black Wholes" ??? LOL! Looks like the title of a gangsta-rap album! One more typo, and you would've been locked out!
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