|
|
|
|
|
September 6th, 2007, 09:00 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
The beta will be out tonight or tomorrow.
It will include,....
Ogre Bull with club
Ogre Bull with ironfist and choppa
Ogre with Deathbelcher
Ogre Irongut
Gnoblar Fighters
Ogre Bruiser
Ogre Tyrant
Ogre Hunter
Ogre Butcher
Ogre Slaughtermaster
Gorger
Sabretusk
Some gut magic (but not all)
As you can see, a lot is missing. This beta is mainly so that I can get some input as to the general feel of the nation. Are they brutal a stompy enough and so on,... the graphics for those units won't be 100% finished either. The gnoblars for instance will use a placeholder until I can be bothered to sort 'em out.
In the meantime, here's a preview of the Hunter I just finished up.
|
September 6th, 2007, 02:43 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ogre Kingdoms - Warhammer Nation
I'd love to try this out tonight. Sprites are looking amazing!
|
September 7th, 2007, 01:57 AM
|
Corporal
|
|
Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
this looks amazing!!! cant wait to try it out.
|
September 7th, 2007, 11:28 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
Beta of the tyrant graphic. He's giving me lots of problems. Big git. Anyway, I'm not sure I like the look of a helmet on him. I stuck him next to a bull for size comparison.
|
September 7th, 2007, 02:58 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
Beta 0.2 released.
It's missing big chunks and is riddled with problems no doubt, but it's up on the first page and you're welcome to try it.
|
September 8th, 2007, 04:05 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
Attaching a national preview.
|
September 8th, 2007, 04:22 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
Oh and I just learned that gorger summons don't work.
You need to go into the dm and replace the damage value of the two gorger spells with 2188, instead of,.. 2153 or whatever it was before.
|
September 11th, 2007, 01:18 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
IMHO Ogres should be smaller than giants (I'm pretty sure that is how it is in warhammer) and their HP should reflect that (make it 20 not 30)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 11th, 2007, 01:41 PM
|
|
Sergeant
|
|
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
|
|
Re: Ogre Kingdoms - Warhammer Nation
Bloody brilliant, Sombre.
|
September 11th, 2007, 03:12 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ogre Kingdoms - Warhammer Nation
Eh, Dominions giants aren't really that huge. If you want huge, you have the niefels - I don't know much about the Warhammer variety.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|