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  #51  
Old September 17th, 2008, 02:57 PM

Aezeal Aezeal is offline
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Default Re: Law of the Commonwealth

Hmm my bad about the wardens I thought I had specifically looked those value's up in game..

The turrent is nice indeed and stationary but it provides heavy defense.

Is there a reason there are no Simian leader btw?
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  #52  
Old September 17th, 2008, 04:56 PM

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Default Re: Law of the Commonwealth

The ships have lightning attacks.. doesn't really fit with water or astral.. I think I'll put some air in the nation too (1-2 air max) to cover the lightning and a bit more magic diversity

I think S 5 is a bit strongish on those ships I like the idea of a supermobile race though so maybe I'll lower their S 1-2 and the requirement for the spell too.

I really like the sprites I must say so while I might want to change 1-2 things I definately want to implement it with aformentioned changes if you have no objections.

Do you happen to have sprites of regular units with those wings too? ( I see they have a lil strange legs/feet so can't pass for regular troops) Then I could use those as the spaceforms..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #53  
Old September 17th, 2008, 05:18 PM
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Default Re: Law of the Commonwealth

I have no objection to changes. If you have a different vision for the nation than me feel free to implement it.
Sprites can be drawn. But if you want all the regular types with wings that will take a lot of time I dont have. Sorry... I'll try to draw some for you if I get the time. But no promises.

Quote:
Is there a reason there are no Simian leader btw?
Simians are not smart enough to rise to leadership positions in the Commonwealth.
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  #54  
Old September 19th, 2008, 02:47 PM
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Default Re: Law of the Commonwealth

This destroyer could be a possible space-form.
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File Type: zip Spaceform.zip (9.3 KB, 75 views)
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  #55  
Old September 19th, 2008, 05:40 PM

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Default Re: Law of the Commonwealth

I can certainly use it, probably not as spaceform since I didn't give other races auto spaceships as space form (and the reason for that was that I also had recruitable space ships so where do they others suddenly come from) so I usually make sort of spacesuits.. they flying wings could be some sort of spacesuit (and more original than others).

I think I'll forget the Simians and give the wing to the regular pplz as spaceform (copy paste over the simians) and then use that destroyer as another option for a spaceship. And ofcourse introduce hand icecannons

Would there be a way to make the dominion more reliant on those spires you can erect? I'm not so into these nation commands but would making it a no preachnation etc etc help with making it reliant on those spires? or wouldn't that work either then? would give it a nice twist. I'd have to make them easier to get by but that wouldn't be a problem
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  #56  
Old September 19th, 2008, 06:24 PM
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Default Re: Law of the Commonwealth

You could raise the prophet value (#spreaddom command). I think I'll do it myself in the next version. I like the destroyer so its going into the next version as well.

Last edited by Amos; September 19th, 2008 at 06:26 PM..
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  #57  
Old September 19th, 2008, 06:43 PM
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Default Re: Law of the Commonwealth

Version 0.13

- Raised prophet value on the "Terraforming Tower";
- Added "Destroyer" as a summoning spell.
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  #58  
Old September 19th, 2008, 07:31 PM

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Default Re: Law of the Commonwealth

but are there ways to eliminate other methods of getting dominion?

except prophet and pretender I mean
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #59  
Old September 19th, 2008, 08:27 PM
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Default Re: Law of the Commonwealth

Quote:
but are there ways to eliminate other methods of getting dominion?

except prophet and pretender I mean

It would be inconsistent with the theme of the mod. The Commonwealth spreads the law. It has to have the preaching.
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  #60  
Old September 20th, 2008, 10:48 AM

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Default Re: Law of the Commonwealth

ah true, but could you eliminate spontaneous dom spread..

only leave preaching and those spires then?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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