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  #51  
Old October 30th, 2003, 02:49 AM

HJ HJ is offline
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Default Re: your thoughts on Dominions II

Ok, I'm a bit late because I couldn't get the demo started, but I'd still like to give my first impression of the demo.

WOW!
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  #52  
Old October 30th, 2003, 01:32 PM

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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by licker:
Just a lock to freeze the research points going into a school. For example if you want 20 points in alteration you set that bar to 20, and lock it, now whatever other bars you play with alteration will not change from 20.
Aha. That sounds useful.
Hum, the bars represent a PROPORTION of total research, the RP depends on the number of mage studying.. So a bar locked halfway with 40RPs total shows 20 RPs, but would mean you will lock 50% of RPs into that school, not the 20 RPs, so if you remove some mages and are down to 16 RPs only 8 will go there !
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  #53  
Old October 30th, 2003, 01:41 PM
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Default Re: your thoughts on Dominions II

And likewise, if you have more research points at your disporal, you will spend more than 20 points per turn in this particular school. It would be more like "You shall dedicate half your efforts researching Conjuration spells, and split evenly the rest of your time between Blood Magic and Evocation" than "You spend 20 points in Conjuration, 10 points in Blood Magic and Evocation".

But it would be useful nevertheless, for a single turn or to plan your researches in the long run.
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  #54  
Old October 30th, 2003, 01:58 PM

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Default Re: your thoughts on Dominions II

I would rather just be able to queue research, than have to fiddle with slidders. When you get right down to it, I don't care exactly how many research points go into what, I just want to control what gets researched next.
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  #55  
Old October 30th, 2003, 04:21 PM

Chris Byler Chris Byler is offline
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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Jasper:
I would rather just be able to queue research, than have to fiddle with slidders. When you get right down to it, I don't care exactly how many research points go into what, I just want to control what gets researched next.
I agree - something like the Space Empires IV research queue would be better than the slider-based system, because it never benefits you to split research unless you are going to finish your current research. But it would probably take significant recoding of the research system to change it now. If only we had been beta testers...
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  #56  
Old October 30th, 2003, 06:32 PM

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Default Re: your thoughts on Dominions II

Quote:
Originally posted by PDF:
quote:
Originally posted by Kristoffer O:
quote:
Originally posted by licker:
Just a lock to freeze the research points going into a school. For example if you want 20 points in alteration you set that bar to 20, and lock it, now whatever other bars you play with alteration will not change from 20.
Aha. That sounds useful.
Hum, the bars represent a PROPORTION of total research, the RP depends on the number of mage studying.. So a bar locked halfway with 40RPs total shows 20 RPs, but would mean you will lock 50% of RPs into that school, not the 20 RPs, so if you remove some mages and are down to 16 RPs only 8 will go there !

Not necessarily, it would depend on how they implement it, as a lock on Raw RP or a lock on the %. In either case having a lock is better than not having one. Though locks are still only really useful for when you have lots of RP and the ability to finish research in more than one area in a turn... that probably won't happen all that often really.

The SEIV method is fine, but seems a bit of overkill for only having 7 (or is it 8) research areas. A simple lock seemingly is easy to do, and would make life easier, mostly becasue you could lock certain schools at zero...
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  #57  
Old October 30th, 2003, 06:55 PM
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Default Re: your thoughts on Dominions II

Alternatively, they could improve the research system by making it so having everyone research the same thing is less efficient... though I expect this would annoy some players.

PvK
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  #58  
Old October 30th, 2003, 10:21 PM

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Default Re: your thoughts on Dominions II

Personally I think it costs to much. Way to much. I was sold by the demo and ready to buy it until I saw it was $45. That's just insane. I've never payed that much for a game and I won't now. Same reason I decided not to buy space empires also.

You guys need to consider a more realistic price structure for what your offering. You'd get ALOT more business selling this game for 30, or 35 tops. 45 your out of your mind.
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  #59  
Old October 30th, 2003, 10:28 PM
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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Watchdog:
Personally I think it costs to much. Way to much. I was sold by the demo and ready to buy it until I saw it was $45. That's just insane. I've never payed that much for a game and I won't now. Same reason I decided not to buy space empires also.

You guys need to consider a more realistic price structure for what your offering. You'd get ALOT more business selling this game for 30, or 35 tops. 45 your out of your mind.
Tell me your favorite game and i'll go and spam in their Boards, ok?

[ October 30, 2003, 20:30: Message edited by: Nerfix ]
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  #60  
Old October 30th, 2003, 10:40 PM

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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Watchdog:
Personally I think it costs to much. Way to much. I was sold by the demo and ready to buy it until I saw it was $45. That's just insane. I've never payed that much for a game and I won't now. Same reason I decided not to buy space empires also.

You guys need to consider a more realistic price structure for what your offering. You'd get ALOT more business selling this game for 30, or 35 tops. 45 your out of your mind.
Never paid $45 for a game???? You must never buy new games then... well *most* new games anyway

Its easy to say $45 is too much, but until you actually compare the product to other $45 games (or $30 games for that matter) its kinda pointless.
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