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November 25th, 2007, 11:09 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Twan:
Isn't there any solution? Maybe we could rename the map to World of Geometry 2 just for that game or something like that? I also have a game on the old version and it will take me some time to finish it...
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November 25th, 2007, 11:32 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Good idea all players have just to rename the new tga worldofgeometry2, and me to add a "2" in the map file.
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November 26th, 2007, 05:54 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: King of the Isle (recruiting - won\'t start fas
I'm oki for Graphs and Worthy Heroes
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November 26th, 2007, 08:10 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (send pretenders)
Everyone should have my mail in his pm (here or on the Cyberstratege forums for the 2 mute frenchies).
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November 26th, 2007, 02:35 PM
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Private
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Join Date: Nov 2007
Location: Lille (Fr)
Posts: 45
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: King of the Isle (
I prefere graphs on.
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November 26th, 2007, 03:28 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (
I didn't know there was llamaserver for pbems. The game will be hosted there, so no need to send me pretenders (but to the server, see in first post).
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November 27th, 2007, 03:29 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle (
I just noticed game is up on llamaserver, you should send everyone info where to send pretender and what mod to use [with correct version]. And an info about having a different name for new .map and .tga version of the map.
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November 27th, 2007, 07:06 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: King of the Isle
Links on the front post to the final map and the mod we'll use will be ideal.
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November 27th, 2007, 07:40 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
The last version of the map is on the map&mods forums and linked in the front post (except : I'll rename worldofgeometry.tga into worldofgeometry2.tga as Zeldor and Tharsonius asked for, and so you need to rename it also).
I will only continue to fix eventual errors like the two missing neighbours found yesterday (but won't change garrisons, sites etc...) untill game start.
I've changed my plans from manual hosting to llamaserver in a hurry yesterday, as I didn't noticed that llamaserver existed before Zeldor asked me why we weren't using it, but all infos are now in the front post as well.
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November 27th, 2007, 07:54 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle
Just in case...
There is a known bug if you create your pretender with Worthy Heroes enabled, making the Champion of the Horn (unit 2850), a maverni hero, available as a cost 0 pretender choice (for some nations or all, I don't know, at least for Arco).
Of course forget him and take someone else.
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