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  #51  
Old May 28th, 2004, 07:50 AM
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Edi Edi is offline
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Default Re: New Map: Faerun - The Forgotten Realms

What I'd really like is a feature that would have the commands #provgar and #casgar (or similar) for province and castle garrisons separately, so that if there is a known castle in the province (as opposed to e.g. an undiscovered Firbolg Fortress), ýou're going to have to fight the province garrison in any case and survivors from that will retreat to the castle (or just die, whichever is easier to do for the programmers), and then you will have to separately siege the castle and take care of its garrison before you get full control.

That would solve the problem quite easily, and I suppose it would be possible to program the #provgar command to react to attacking enemies like patrol without having the actual effect of actively patrolling, while the #casgar command would be handled like things are done now.

Obviously, this approach is perhaps more of an idea for a sequel game than something to be put in a patch, unless the IW people think they can do it and deem it worth doing. I wouldn't actually mind having this kind of commands for my own troops as well, having both of the options "Defend Castle" and "Defend Province" in castle provinces would be nice enough so that you wouldn't have to patrol just to be able to stay outside the walls.

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  #52  
Old May 28th, 2004, 10:03 AM

Crandaeolon Crandaeolon is offline
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Default Re: New Map: Faerun - The Forgotten Realms

Of course more options, such as map commands, are always better than less, but major changes are also less likely to happen in a relatively minor update like a patch.

I suggested the simplest solution I could think of in the hopes that it might actually have a chance to be implemented.

I'm all for the additional map commands suggested, though. Very nice scenarios could be created with more control over indie behavior.
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