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  #51  
Old March 6th, 2003, 02:29 AM

tesco samoa tesco samoa is offline
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Default Re: PBW Star Trek Game

How about a compromise. Include Intel... But your not allowed to use PPP or ship capture. But everything else is game.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #52  
Old March 6th, 2003, 06:00 AM
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Default Re: PBW Star Trek Game

Yes, a random map with set starting points would work great. I agree with this.

The game name is: An All Star Trek (Game)

Odd name?? Why did you name it this?
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  #53  
Old March 6th, 2003, 07:13 AM
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Default Re: PBW Star Trek Game

Quote:
So, any thought about using a random map with common starting points as opposed to a strictly random map? Would be nice if we could have a little breathing room to get our empires established before the bloodshed starts.
Agreed
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  #54  
Old March 6th, 2003, 07:31 AM
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Default Re: PBW Star Trek Game

How about a pseudo-sphere map that has 3-4 WPs on each edge of the map that connect to the opposite edge? This would be similar to a Sphere Map, but would allow for more systems than a Grid does, and would also not look like a grid. The purpose is to try to reduce/eliminate the corner problem of the game, where starting off in a corner is almost certain death.
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  #55  
Old March 6th, 2003, 07:43 AM

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Default Re: PBW Star Trek Game

Any thoughts to tech trading? I prefer tech gifts to be Banned so that folk have to go through the more arduous route of trading and gifting ships.
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  #56  
Old March 6th, 2003, 08:09 AM
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Default Re: PBW Star Trek Game

Please no Gravey , trading of tech is life and blood for the ferengi . They cann't do without it.
So please allow this.

and then the message we got about intel.
Its stated their that intel should be off, but in this forum, more people are for using intel then against it???????
So what is the score: I vote to use intel (whithout ppp and ship cap.)


[ March 06, 2003, 06:11: Message edited by: sparhawk ]
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  #57  
Old March 6th, 2003, 08:41 AM
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Default Re: PBW Star Trek Game

It is the entire intel system that sucks, not just a few of the projects.
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  #58  
Old March 6th, 2003, 11:10 AM
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Default Re: PBW Star Trek Game

I have read a lot about the Intel issue, and I have agree that it is best that we avoid it this game.

Nice map idea Fyron, if you feel up to it, can you generate one using Star Trek system names with around 200 systems?

Tech trading? I would agree that Tech trading amoung trade and research, partners, and such is perfectly natural and should be considered for this game as the norm.
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  #59  
Old March 6th, 2003, 11:19 AM
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Default Re: PBW Star Trek Game

Do you have a ST names file to use?

I am not really into placing balanced HW locations and all that. Maybe someone else should make the map.
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  #60  
Old March 6th, 2003, 01:26 PM
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Default Re: PBW Star Trek Game

Just generate a map so I can see what one looks like.

The game will start on Monday.

Geo, could you please, if it matters in the slightest way, upgrade the game to Fyron QM Delux 2.02. Thank you.

I borrowed some suggestions and rules from other games. I hope you all don't mind. If you want to change any of these, or add to them, please post. We have plenty of time to hash out the additions or subtractions. Thanks.

And if you have not yet JOINED the game, please do so as soon as you feel you can. The name of the game is "An All Star Trek"

Crapy name, but at least it is close to the top of the list.

NOTES:
1. If your going away on an extended leave please find a replacement player
2. If you miss 6 turns without giving a courtisy message I will be bothering you via email.
3. If you do it a second time or if it increases to 12 turns you will be removed from the game.
4. When you feel it is time for your empire to be marked dead. Send me an email I will go in and finish you. PLEASE do not just leave the game without notice.
5. If you have any problems please post them in the game forum or send me an email.
6. If you see anyway that I can improve as a game admin please feel free to let me know via post in game forum or email.
7. Please enjoy the game. (Atrocities)

RULES:
- Tech trading will be allowed for Trade & Research treates and above. Please keep the Tech trades equal.
- No colony pop of differant type swaping.
- Retroseries building - is allowed for those who use it.
- Min-maxing of racial characteristics is allowed.
- Using multiple training facilities on moons is allowed.
- Time Distortion Bursts are Banned.

** I will add these to the description this weekend so please offer suggestions if you feel the need to. Thanks.
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