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December 2nd, 2006, 06:21 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun MA PBEM
Oh, I thought we posted them as file attachments here. At any rate, I think I'll opt out. Sorry about that...
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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December 2nd, 2006, 07:42 PM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun MA PBEM
I would start with 3.01, Hoh mod does not bother me at all. I am sending my pretender within few hours now.
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December 3rd, 2006, 12:38 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Faerun MA PBEM (mail pretenders)
Quote:
Hadrian_II said:
Special Rule:
- You have to participate in every Deathmatch, and you have to send a combatant that might win. --> not the cheapest indy commander but a nicely equipped Thug.
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What about those early deathmatches? Bandar Log is not apt to have a decent (any, really) commander to spare before 10 turns, and deathmatch can come up in the first few turns.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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December 3rd, 2006, 05:52 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Faerun MA PBEM (mail pretenders)
Let them call you a coward Reverend, I know your solid!
-yc
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December 3rd, 2006, 06:34 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Faerun MA PBEM (mail pretenders)
!!!!!IMPORTANT!!!!!
Looking at the victory conditions, I would suggest doubling the victory points for victory. This is a HUGE map and by turn 25 there will be several veteran players with flying armies. And there will be several new players who are totally outclassed. I think That with the current settings, the game will end pre-maturely. If the host is sure he wants the current VP's we should probably play on ta smaller map. Faerun is HUGE!
-yc
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December 3rd, 2006, 07:21 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Faerun MA PBEM (mail pretenders)
I agree.
With 21 conquered victory points the game could be still undecided. I higher number would be good (even with the good NPC defence on most of the VPs)
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December 4th, 2006, 02:08 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Faerun MA PBEM (mail pretenders)
I am cool with that. I like that the map is big, because perhaps I'll last longer than ten turns this time.
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December 4th, 2006, 04:14 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Faerun MA PBEM (mail pretenders)
Early Deathmatch:
I'd say that in the first year, you haven't to participate, but your thug must be ready on turn 13.
VPs:
If 21 is considerd to less i can change it to 30 if you want.
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December 4th, 2006, 07:17 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Faerun MA PBEM (mail pretenders)
More VPs would be good. It would suck for someone to steal the win.
VPs are kind of artificial anyway, there should at least be lots of them so that controlling the winning amount is possible only if the player is in a dominating position.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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December 4th, 2006, 08:50 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun MA PBEM (mail pretenders)
I'm honestly not that bothered by settings, as long as the game starts soonish. Have all the pretenders been sent yet?
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