.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #611  
Old April 27th, 2004, 01:29 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You were supposed to give them only standard se4 ai, not both. So their old ai works as in the stock game.
I'm not sure how sw techs will disrupt their ai files.
I though I had modded all AI_general files to make them pick it automatically when randomly added, but I noticed some don't, so I might have missed them or made some mistake.
Reply With Quote
  #612  
Old April 27th, 2004, 07:23 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

If you have 0 point racial traits, they MUST come BEFORE a trait that costs points in the AI General files. If the AI reaches a point where they have 0 points left, they stop picking advanced traits, even if the next trait costs 0 points.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #613  
Old April 27th, 2004, 02:38 PM
solops's Avatar

solops solops is offline
Sergeant
 
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
solops is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

How about a link to the latest Version's webpage?
__________________
solops

All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.

Reply With Quote
  #614  
Old April 27th, 2004, 05:30 PM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I haven't rebuilt the website, but the mod can be downloaded here:
http://kdy.spaceempires.net/starwars-ii.rar
Reply With Quote
  #615  
Old April 27th, 2004, 09:56 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is this the same mod that came out Last year, or has it been upgraded?
Reply With Quote
  #616  
Old April 28th, 2004, 01:45 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

It was updated Last month.
Reply With Quote
  #617  
Old April 29th, 2004, 01:57 AM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Ok, thanks. D/l now.
Reply With Quote
  #618  
Old April 29th, 2004, 06:40 AM

BlackRose BlackRose is offline
Corporal
 
Join Date: Feb 2004
Location: Canada
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
BlackRose is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is it just me or is the ISD a better ship than the SSD? For certain as a carrier type ship the ISD can put far more Tie Fighter Bays than the SSD and plain old tonnage remaining after essential components goes to the favour fo the ISD as well.
Reply With Quote
  #619  
Old April 29th, 2004, 10:57 AM

Bill Door Bill Door is offline
Private
 
Join Date: Apr 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Bill Door is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by BlackRose:
Is it just me or is the ISD a better ship than the SSD? For certain as a carrier type ship the ISD can put far more Tie Fighter Bays than the SSD and plain old tonnage remaining after essential components goes to the favour fo the ISD as well.
The Executor class hull can use Heavy and Massive battery mounts but the ISD can only use Heavy and normal battery mounts. This gives it longer range and greater damage/kT ratio for the weapon. Wether or not this makes up for the increase in tonnage used for essential items is another question.

Another example of a dodgy increase is from the Nebulon B-1 (frigate) to the Nebulon B-2 frigate (mod frigate). A five engined B-2 has 12 kT less space, greater supply useage a move and a 5% worse defensive modifier, for the gain of an extra target attackable per turn (10 for the B-1, 11 for the B-2).
Reply With Quote
  #620  
Old April 29th, 2004, 11:55 PM

BlackRose BlackRose is offline
Corporal
 
Join Date: Feb 2004
Location: Canada
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
BlackRose is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Update on Star Wars System Map:

This map is currently being molded for the time that Thrawn was in controll of the Empire and the New Republic held Coruscant. The Map will be set up to play with 17-20 players/empires. Not sure if I will include Neutral Empires as they are placed randomly.

Empire Files for All Major Empires and Empires
Status: 90% (so that races can be placed)
The only reason why it isnt 100 is I'd like a few suggestions. Currently I have the Yhuzman Vong having Organic Tech, Mon Cals have Temporal Tech (better space yards), Droid Revolution and Ssi Ruuk having Crystaline and the Hapes Consortiuum having Religious, any thoughts suggestions here would be helpful.
Of course even more helpful would be AI files for Rebels, Various Imerial Factions, Smugglers, Bounty Hunters, BSO and Jawa's! So that the AI would actually use that tech.

System Mapping: 100% Currently it is a 255 system Large Galaxy started from scratch, all 255 slots have been filled and mapped according to a star wars map I located here:

http://www.nav-computer.com/

OFC there are more that 255 systems so a few had to be exluded.

Placement of Hyperspace Lanes: 5% This is probably the most tedious and excrutiatingly boring process!

System Planets/Moons/Suns etc: 20% This will take a while but wont be boring

System Specialties: Ruins, Modifieers etc: 0% I'd like some help here as well, I cant seem to get some of the more exotic functions to work, ie Ship Training and Fleet Training modifiers for planets/systems.

Any questions feel free to ask
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.