.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #611  
Old August 1st, 2003, 06:10 PM
cybersol's Avatar

cybersol cybersol is offline
Corporal
 
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
cybersol is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Stone Mill:
I'm sure this was mentioned, but another plug for:

Communications history with each empire should be appended to a viewable .txt file, easily accessible in the interface. So you can look at what was discussed 10 or 100 years ago...
Wow, that would be great in those really long PBW games, especially when you have 4 or 5 other games at the same time. This one gets my vote as well.
Reply With Quote
  #612  
Old August 1st, 2003, 06:20 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

open the calculater before you run se, then alt-tab to it.

i don't know if it works when you have a window up, though.

[ August 01, 2003, 17:21: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #613  
Old August 1st, 2003, 06:27 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by narf poit chez BOOM:
open the calculater before you run se, then alt-tab to it.

i don't know if it works when you have a window up, though.
It works, but you shouldn't have to do it, I agree that you should get an instant warning; the post attempt warning should be pre-attempt!
Reply With Quote
  #614  
Old August 1st, 2003, 08:27 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Suicide Junkie:
quote:
-Chlorine, and Nitrogen Atmosphere types.
-Desert, Dead, Machine and Forest planet types
Even better:
Arbitrary Atmospheres and surface types.

The ability to set abilities on the planets depending on type...

(Eg: +50% organics production from Forest worlds, maximum value 30% on Dead worlds)

YES! More moddability!
Quote:
Originally posted by Lord Kodos:
-Negative Ruins! "Youve gone and woken Cthulhu! nice going! moron!"
Moddable Ruins Too!
Reply With Quote
  #615  
Old August 1st, 2003, 09:29 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I like the warp points travels, but I also liked the free travel in VGA planets.
Can't there be both?
Add hyperspace engines to the tech tree, these will enable travel outside of the warp point lanes, much slower travel between starsystems but it canm be a real surprise when you show up, plus turtelling becomes impossible.
This will add spin off tech like deep space scanners, to see if anyone is coming through space.
The possibility to create new starsystems, bases in deep space, scanners to seek for such bases.
Navigation computers that enable hyperspace travels, better navigation computers is lesse chance of death by hitting a star etc.

If it takes no time to travel through warp points, you could have speed in hyper space travel, so better engines equals faster travels, as the normal engines does, but you need both normal engines and hyper engines if you want to by-pass the warp-points and a nav computer.
And then if it's say 20 light-years between the systems, the first engines could have a speed of half a light-year a month, and then increasing up to several light years a month with higher tech levels.
This way you could start a game on a custom map without WP and have stellar manip turned off, so if your a fan of free travel you can have a game with only that.
But as I've already stated, I'd like to have it all.

to sum it up:

Both Warp points and free deep space travel through extra hyperspace engines.
Reply With Quote
  #616  
Old August 1st, 2003, 10:14 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

It would be great to be able to mod in free-space travel, but then, that is really counter to the flavor of Space Empires, so I do not know if there is much chance of such being added to the stock game.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #617  
Old August 1st, 2003, 11:37 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Ah, but if it isn't added to the stock game, it won't be do-able in any game (we need the hard-code in place for "normal" travel as well as warp point travel).

I'd really like this dual travel thing too.. I think it could make for some interesting ruses and better cross-over mods. I still think that the most efficient system should be the warp points however. Travelling from star to star in normal space should take a long time until very advanced propulsion systems are created.

My question is, would the advanced propulsion systems (hyperspace, warp drives, etc.) add points to in-system and combat speed? I vote no.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #618  
Old August 2nd, 2003, 01:17 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

make it moddable.

i like moddable.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #619  
Old August 2nd, 2003, 04:15 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Ruatha:
I like the warp points travels, but I also liked the free travel in VGA planets.
Can't there be both?
I think this could effectivly be accomplished by the feature I've heard in demand that is warp points with some abiliteis. ie they only Last one turn. so you could have a component that could open a temporary warp, then on the same turn you could give your ship warp orders (something u can't do now unless it starts on a warp) And then when you get your turn you would see your ships in the next system and the warp point would already be closed.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #620  
Old August 2nd, 2003, 06:16 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

wouldn't include deep space.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.