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December 11th, 2006, 09:19 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug thread
Possibly reported earlier, but here goes:
Keeper of the Tombs (recruited from the LE C'tis site City of Tombs) is not restricted to C'tis only. It can be recruited by other nations if they capture the province. Apparently it has not been coded to be recruitable only by original owner.
Of the various incarnations of Smouldercone, only one increases heat in the province.
If the 5 effects per site limitation from Dom2 is still valid in Dom3, then that is the reason, as at least two of them have gem income + 4 recruitables. Perhaps some recruitables could be transferred to other Abysian sites in the appropriate eras?
The site "Villa of Everchanging Fresques" should be named "Villa of Everchanging Frescoes" for proper spelling.
More site related bugs after I finish the magic site DB. Also a question related to sites: For sites like Crown of Darkness, The Rainbow Shroud, Inkpot End and so forth that spread diseases, give horrormarks, curses, holy fire, holy power and other such things that are not quantified in the site descriptions, do the Dominions 2 numbers still stand? If they do (which it looks like on a cursory glance), that would save me a lot of grief making that DB as complete as possible.
EDIT: Fixed spelling. Grr!
Edi
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December 11th, 2006, 05:10 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Bug thread
Playing as a Land nation (EA Ermor), patroling an underwater province (with Shamblers) doesn't seem to result in any unrest reduction, and doesn't get me a message about it.
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December 13th, 2006, 01:34 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Bug thread
EA Ctis description says "prefers heat scale +1", but upon god creation you get no penalties at heat+2
I'm not sure if its a description problem, or a problem with a bit of Ctissian code, so I'm posting it as a bug.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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December 13th, 2006, 04:37 PM
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Private
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Join Date: Nov 2006
Posts: 17
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Re: Bug thread
Not really a bug but still an error:
Negative death scale shows wrong % penalty to population (0.-6% instead of -0.6% for death 3 etc.).
Nobody has noticed it so far?
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December 13th, 2006, 05:43 PM
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Corporal
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Join Date: Oct 2006
Posts: 70
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Re: Bug thread
I had a Joten Skratti that got the old age icon. However, when I changed shape the old age icon went away (max age is the same for all forms).
I have been changing form just before the mid-winter calculations and then changing shape back afterwards, and so far (5 years) there have been no old age afflictions to the spellcaster form. This could just be luck.
This might be a problem because there are three shapes for the Skrattis. My hero Vanlade is old in both his shapes.
Also, the picture of the 'old' Skratti hero on the map is stuck on the werewolf regardless of his actual shape.
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December 14th, 2006, 05:18 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Bug thread
Quote:
aku666 said:
Not really a bug but still an error:
Negative death scale shows wrong % penalty to population (0.-6% instead of -0.6% for death 3 etc.).
Nobody has noticed it so far?
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It's a GUI bug, and it's in the bug 'database' since v2.79 ... .
Thanks for reminding me of it, nevertheless.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 14th, 2006, 06:27 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: Bug thread
I think the bug report as it is here is very messy, it is difficut to find bug report, to understad what is it corrected and wath not and so on .... what about a resume? Or a new thread?
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December 14th, 2006, 08:42 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: Bug thread
Nation description oddities (apologies if these have been caught before):
Middle Era Arco doesn't have any air magic, yet is still described as having 'elements' magic.
Shinuyama has nature and water, but this is not mentioned, nor are its many national summons. The troops category should mention Kappas.
Middle Era T'ien Ch'i says it has fire magic when it actually has earth.
Middle Era Jotunheim's magic description should read 'Water, Blood, Death, Nature, Astral' to better reflect its relative power in these paths.
Barbarian Kings' magic description is completely wrong.
Conquerors of the Sea has air and astral magic, but this is omitted.
Early Era Abysia has earth magic, but this isn't mentioned.
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December 14th, 2006, 10:26 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: Bug thread
Early Age Pangaea Minotaur Lord description is wrong.
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December 14th, 2006, 11:55 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug thread
Would be a lot easier if people posted typos and erroneous description issues in the In-Game Typos thread I posted a couple of days back and leave the actual bugs for this thread.
Edi
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