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  #621  
Old June 2nd, 2008, 04:58 PM

Aezeal Aezeal is offline
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Default Re: Kingmaker mod

2) Download the Mega-age, Worthy Heroes, and Kitchen Sink mods here: (not up yet).

ehm I've not read everything between when I was not included and now... so are these mods somewhere?

I got the map.. nice map can I have the map file too btw ?
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  #622  
Old June 2nd, 2008, 05:08 PM

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Default Re: Kingmaker mod

I need to change the 1st Post. There will be a Kingmaker Mod,
and a few posts back llamabeast attaches it. But it did not contain the banners. So we are awaiting that. Llamabeast should have that up tomorrow.

Map file cannot be given because it reveals the exact starting location for 4 nations, and I am quite sure they do not want the other 60 players knowing where their capital lies.

QM says WH 1.9 will not be ready for this game, so we will use wh 1.8. I will post a link to it on the 1st post shortly.
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  #623  
Old June 2nd, 2008, 05:33 PM

Aezeal Aezeal is offline
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Default Re: Kingmaker mod

hehe what VAnheim heroes are there in WH 1.8
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #624  
Old June 2nd, 2008, 05:44 PM

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Default Re: Kingmaker mod

EA Abysia Pretender file sent!

Sorry for the late reply.
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  #625  
Old June 2nd, 2008, 06:07 PM

Xietor Xietor is offline
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Default Re: Kingmaker mod

Regrettably, when the day the game was supposed to start passed, and several players had not sent in their pretenders, they were replaced with alternates(: EA Abysia was one of the races that went to a new player.
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  #626  
Old June 2nd, 2008, 06:39 PM
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BigandScary BigandScary is offline
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Default Re: Kingmaker mod

I sent in my pretender(I have been having trouble with e-mails, some get through and some don't) and I was wondering if I am out. I wasn't sure.
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  #627  
Old June 2nd, 2008, 07:03 PM

otthegreat otthegreat is offline
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Default Re: Kingmaker mod

Oh it just hit me... I'll be gone Wed to Fri this week. I can't believe I never connected that with this game. Must have been because it seemed to take forever for the game to start. I'll post for a sub, but should I bow out for an alternate? Sorry about the short notice.
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  #628  
Old June 2nd, 2008, 07:06 PM

Xietor Xietor is offline
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Default Re: Kingmaker mod

Yeah, this part sucks(:

Your Pretender was not received Big&Scary. You can actually check and see if your pretender has been received.
http://www.llamaserver.net/gameinfo....=KingMaker_Mid

The problem I faced when June 1 came and went, is that I had no heard from several players, and their pretenders had not been received.

I am sure some had more important real life issues crop up, and some had technical issues like you, but as game admin., at some point I have to move forward with the game.

And having not heard from you, or received your pretender, you were replaced(:

Edit: QM did not want to take your spot since you had technical issues. So you are back in Big&scary.

This has been a high maintenance couple of days. Hopefully it will be on cruise control once the game actually kicks off and everyone gets the mods working!
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  #629  
Old June 2nd, 2008, 07:39 PM
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Default Re: Kingmaker mod

When does the game kick off? I may want to fiddle around with my pretender a bit more.
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  #630  
Old June 2nd, 2008, 07:49 PM

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Default Re: Kingmaker mod

Tomorrow. Fiddle around fast.
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