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  #631  
Old January 14th, 2007, 10:40 PM
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Default Re: Balance Mod Designs

First placed = First hit

So do you mean this is true for all components (this would really suck) or just for armor?
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  #632  
Old January 14th, 2007, 10:47 PM

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Default Re: Balance Mod Designs

Just armor, in combat. Probably shields as well.
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  #633  
Old January 14th, 2007, 10:48 PM
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Default Re: Balance Mod Designs

Shields are all merged into one sad pile of points, and use the lowest numbered shield type in shieldandarmoretypes.txt

No layering at all
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  #634  
Old January 14th, 2007, 11:01 PM

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Default Re: Balance Mod Designs

ahaa. Ooops.

..ok, time to redesign my mod's shields..
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  #635  
Old January 14th, 2007, 11:04 PM
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Default Re: Balance Mod Designs

Components should be damaged by the direction they are hit.

I've bugged Aaron a few times about shield layering although we'll need to be more persistent to get it working like it should.
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  #636  
Old January 15th, 2007, 03:17 AM

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Default Re: Balance Mod Available for SE:V

Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
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  #637  
Old January 15th, 2007, 12:15 PM
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Default Re: Balance Mod Available for SE:V

I wouldn't be surprised if its been broken again.

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I'll be away (in lovely Sabetha, Kansas ) until Friday but keep posting observations/problems here.
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  #638  
Old January 15th, 2007, 10:51 PM

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Default Re: Balance Mod Available for SE:V

The Point Generation Modifier - Research and Point Generation Modifier - Intelligence abilities are semi-broken: they stack( unlike the other modifiers ). So basically you can build as many facilities with these as you want and gain stacked bonus. Perhaps bother Aaron with this?
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  #639  
Old January 16th, 2007, 09:38 AM
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Default Re: Balance Mod Available for SE:V

Quote:
mrscrogg said:
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
I'm not having this problem. Are you sure you seleced the correct trait?
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  #640  
Old January 17th, 2007, 01:46 AM

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Default Re: Balance Mod Available for SE:V

I will start another game when I have some time and check
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