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  #631  
Old September 9th, 2003, 06:34 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I shall follow Oleg's lead and drop out of this events discussion, as it is obviously going nowhere fast...
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  #632  
Old September 9th, 2003, 06:51 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I really don’t want to talk about the events anymore either, but somehow it kept pooping back up

Lets all not worry and be happy

Lets discus something else. JLS, what about the Carrier proposal, are you going with it?

[ September 09, 2003, 17:52: Message edited by: Grand Lord Vito ]
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  #633  
Old September 9th, 2003, 07:22 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Why is mines can cloak, it they do not have that tech?
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  #634  
Old September 9th, 2003, 07:25 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Because they are mines, and are invisible. They do not actually use cloaking devices, so you do not have to research those to get them "cloaked."

[ September 09, 2003, 18:28: Message edited by: Imperator Fyron ]
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  #635  
Old September 9th, 2003, 07:29 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Because they are mines, and are invisible. They do not actually use cloaking devices, so you do not have to research those to get them cloaked.
So the answer is that Because they are mines.
This is why they are invisible.

What are they to small and can't be seen?
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  #636  
Old September 9th, 2003, 08:05 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I don't know. They are mines. Mines are not very useful if they can be seen, as then the enemy knows exactly where they are and how many there are.
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  #637  
Old September 9th, 2003, 11:28 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Please find some test results about high/catastrophic events on HW question:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=009929

I don't think fate shrine and lucky trait are buggy any more since the Last patch. It is just hard to test, because of the event distribution over races issue. One problem with this: riots and rebellions, events create new races during the game, which changes the event distribution again and again. To test this issue, you need an event file with all rebellion events removed.
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  #638  
Old September 10th, 2003, 01:32 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Thanks PTF.

It appears that High and Cat does not effect Home Worlds.

I will tweak the 4.b1 Beta events file accordingly.
I here you when you say “event distribution again and again”, mind boggling

Again thank you

[ September 10, 2003, 00:32: Message edited by: JLS ]
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  #639  
Old September 10th, 2003, 02:13 AM

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Default Re: AI Campaign => For a Challenging AI opponent

GLV, I am not trying to keep anyone on track. As long as you all stay within forum rules, knock yourselves out.

Productivity and fun would be preferred, what else can I say
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  #640  
Old September 10th, 2003, 02:41 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
JLS, what about the Carrier proposal, are you going with it?
Test it, let me know what you think.

Try setting it up like the AICVL then go from there.

[ September 10, 2003, 01:45: Message edited by: JLS ]
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